https://bugs.documentfoundation.org/show_bug.cgi?id=113649
V Stuart Foote <vstuart.fo...@utsa.edu> changed:
What |Removed |Added
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CC| |vstuart.fo...@utsa.edu
--- Comment #2 from V Stuart Foote <vstuart.fo...@utsa.edu> ---
So what if OpenGL lags a little, as cross platform it is moving performance
forward onto accelerated hardware in a reasonably consistent fashion.
I don't think it is fair to compaare OpenGL to legacy GDI/GDI+ with all its
warts. For more meaningful performance gains on Windows builds we would have to
implement native DirectX 11 with Direct2D, DirectDraw even DirectCompute, and
also support WDDM driver features. It would make the GUI more stable and
perform better, but is way out of scope.
Obviously that is not going to happen.
So IMHO => NAB
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