On 1 February 2011 06:19, Tor Lillqvist <tlillqv...@novell.com> wrote:
> OK, so on Windows it then uses the stlport library shipped with LO (if at 
> all; I guess it also is possible that all STL code it uses comes from 
> headers?)

On Windows why can it not use the native STL available there?  Is it
because you need to be able to build with non-MS compilers which don't
come with appropriate redistributable libraries?

Anyway, here's what it links to on Linux (Ubuntu 10.10):
$ ldd idxdict
        linux-vdso.so.1 =>  (0x00007fff539a3000)
        libpthread.so.0 => /lib/libpthread.so.0 (0x00007f919f183000)
        libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x00007f919ee7d000)
        libm.so.6 => /lib/libm.so.6 (0x00007f919ebf9000)
        libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x00007f919e9e3000)
        libc.so.6 => /lib/libc.so.6 (0x00007f919e660000)
        /lib64/ld-linux-x86-64.so.2 (0x00007f919f3c9000)

Regards
Steven Butler
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