chart2/source/controller/dialogs/tp_PointGeometry.cxx |    2 
 include/svx/extrud3d.hxx                              |    2 
 include/svx/lathe3d.hxx                               |    6 +-
 include/svx/scene3d.hxx                               |    4 -
 include/svx/sphere3d.hxx                              |    4 -
 include/svx/svx3ditems.hxx                            |   40 +++++++-----------
 sd/source/ui/func/fucon3d.cxx                         |    2 
 svx/source/engine3d/extrud3d.cxx                      |    2 
 svx/source/engine3d/float3d.cxx                       |   24 +++++-----
 svx/source/engine3d/lathe3d.cxx                       |    4 -
 svx/source/engine3d/svx3ditems.cxx                    |   24 ----------
 svx/source/engine3d/view3d1.cxx                       |    4 -
 svx/source/sdr/primitive2d/sdrattributecreator.cxx    |    2 
 svx/source/sdr/properties/e3dsceneproperties.cxx      |    4 -
 svx/source/svdraw/svdattr.cxx                         |   12 ++---
 svx/source/unodraw/unoshap3.cxx                       |    2 
 16 files changed, 54 insertions(+), 84 deletions(-)

New commits:
commit bebe30e917ebd3bd0ce43efca737caa478fddaee
Author: Stephan Bergmann <sberg...@redhat.com>
Date:   Mon Sep 1 13:37:27 2014 +0200

    Consistency around SfxUInt32Item in svx/svx3ditems.hxx
    
    ...similar to what has been done for svx/sdtmfitm.hxx in
    68969cc61adecac481ae9656978ef952f435b310 "Consistency around SdrMetricItem."
    
    Change-Id: I3193eab34a34c051002adeedd8b368e26f55f7a3

diff --git a/chart2/source/controller/dialogs/tp_PointGeometry.cxx 
b/chart2/source/controller/dialogs/tp_PointGeometry.cxx
index 5bd37ab..5456b69 100644
--- a/chart2/source/controller/dialogs/tp_PointGeometry.cxx
+++ b/chart2/source/controller/dialogs/tp_PointGeometry.cxx
@@ -60,7 +60,7 @@ bool SchLayoutTabPage::FillItemSet(SfxItemSet* rOutAttrs)
             nSegs=4;
 
         rOutAttrs->Put(SfxInt32Item(SCHATTR_STYLE_SHAPE,nShape));
-        rOutAttrs->Put(Svx3DHorizontalSegmentsItem(nSegs));
+        rOutAttrs->Put(makeSvx3DHorizontalSegmentsItem(nSegs));
     }
     return true;
 }
diff --git a/include/svx/extrud3d.hxx b/include/svx/extrud3d.hxx
index 844d94e..053f0e9 100644
--- a/include/svx/extrud3d.hxx
+++ b/include/svx/extrud3d.hxx
@@ -59,7 +59,7 @@ public:
 
     // BackScale: 0..100, before 0.0..1.0
     sal_uInt32 GetExtrudeDepth() const
-        { return ((const 
Svx3DDepthItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_DEPTH)).GetValue(); }
+        { return ((const 
SfxUInt32Item&)GetObjectItemSet().Get(SDRATTR_3DOBJ_DEPTH)).GetValue(); }
 
     // #107245# GetSmoothNormals() for bExtrudeSmoothed
     bool GetSmoothNormals() const
diff --git a/include/svx/lathe3d.hxx b/include/svx/lathe3d.hxx
index 6eb3854..c1bbf1b 100644
--- a/include/svx/lathe3d.hxx
+++ b/include/svx/lathe3d.hxx
@@ -52,11 +52,11 @@ private:
 
     // HorizontalSegments:
     sal_uInt32 GetHorizontalSegments() const
-        { return ((const 
Svx3DHorizontalSegmentsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_HORZ_SEGS)).GetValue();
 }
+        { return ((const 
SfxUInt32Item&)GetObjectItemSet().Get(SDRATTR_3DOBJ_HORZ_SEGS)).GetValue(); }
 
     // VerticalSegments:
     sal_uInt32 GetVerticalSegments() const
-        { return ((const 
Svx3DVerticalSegmentsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue();
 }
+        { return ((const 
SfxUInt32Item&)GetObjectItemSet().Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue(); }
 
     // PercentDiagonal: 0..100, before 0.0..0.5
     sal_uInt16 GetPercentDiagonal() const
@@ -68,7 +68,7 @@ private:
 
     // EndAngle: 0..10000
     sal_uInt32 GetEndAngle() const
-        { return ((const 
Svx3DEndAngleItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue(); 
}
+        { return ((const 
SfxUInt32Item&)GetObjectItemSet().Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue(); }
 
     // #107245# GetSmoothNormals() for bLatheSmoothed
     bool GetSmoothNormals() const
diff --git a/include/svx/scene3d.hxx b/include/svx/scene3d.hxx
index eb19807..e7a7419 100644
--- a/include/svx/scene3d.hxx
+++ b/include/svx/scene3d.hxx
@@ -108,11 +108,11 @@ public:
 
     // Distance:
     double GetDistance() const
-        { return (double)((const 
Svx3DDistanceItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_DISTANCE)).GetValue();
 }
+        { return (double)((const 
SfxUInt32Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_DISTANCE)).GetValue(); }
 
     // Focal length: before cm, now 1/10th mm (*100)
     double GetFocalLength() const
-        { return ((const 
Svx3DFocalLengthItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue();
 }
+        { return ((const 
SfxUInt32Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue();
 }
 
     // Two sided lighting:
     bool GetTwoSidedLighting() const
diff --git a/include/svx/sphere3d.hxx b/include/svx/sphere3d.hxx
index 0023d6f..348fbc5 100644
--- a/include/svx/sphere3d.hxx
+++ b/include/svx/sphere3d.hxx
@@ -49,11 +49,11 @@ public:
 
     // horizontal segments:
     sal_uInt32 GetHorizontalSegments() const
-        { return ((const 
Svx3DHorizontalSegmentsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_HORZ_SEGS)).GetValue();
 }
+        { return ((const 
SfxUInt32Item&)GetObjectItemSet().Get(SDRATTR_3DOBJ_HORZ_SEGS)).GetValue(); }
 
     // VerticalSegments:
     sal_uInt32 GetVerticalSegments() const
-        { return ((const 
Svx3DVerticalSegmentsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue();
 }
+        { return ((const 
SfxUInt32Item&)GetObjectItemSet().Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue(); }
 
     virtual sal_uInt16 GetObjIdentifier() const SAL_OVERRIDE;
     virtual SdrObject* DoConvertToPolyObj(bool bBezier, bool bAddText) const 
SAL_OVERRIDE;
diff --git a/include/svx/svx3ditems.hxx b/include/svx/svx3ditems.hxx
index 9e63e24..8878bc1 100644
--- a/include/svx/svx3ditems.hxx
+++ b/include/svx/svx3ditems.hxx
@@ -40,25 +40,21 @@ public:
     SVX_DLLPUBLIC Svx3DBackscaleItem(sal_uInt16 nVal = 100);
 };
 
-class Svx3DDepthItem : public SfxUInt32Item {
-public:
-    SVX_DLLPUBLIC Svx3DDepthItem(sal_uInt32 nVal = 1000);
-};
+inline SfxUInt32Item makeSvx3DDepthItem(sal_uInt32 nVal) {
+    return SfxUInt32Item(SDRATTR_3DOBJ_DEPTH, nVal);
+}
 
-class SVX_DLLPUBLIC Svx3DHorizontalSegmentsItem : public SfxUInt32Item {
-public:
-    Svx3DHorizontalSegmentsItem(sal_uInt32 nVal = 24);
-};
+inline SfxUInt32Item makeSvx3DHorizontalSegmentsItem(sal_uInt32 nVal) {
+    return SfxUInt32Item(SDRATTR_3DOBJ_HORZ_SEGS, nVal);
+}
 
-class Svx3DVerticalSegmentsItem : public SfxUInt32Item {
-public:
-    SVX_DLLPUBLIC Svx3DVerticalSegmentsItem(sal_uInt32 nVal = 24);
-};
+inline SfxUInt32Item makeSvx3DVerticalSegmentsItem(sal_uInt32 nVal) {
+    return SfxUInt32Item(SDRATTR_3DOBJ_VERT_SEGS, nVal);
+}
 
-class Svx3DEndAngleItem : public SfxUInt32Item {
-public:
-    SVX_DLLPUBLIC Svx3DEndAngleItem(sal_uInt32 nVal = 3600);
-};
+inline SfxUInt32Item makeSvx3DEndAngleItem(sal_uInt32 nVal) {
+    return SfxUInt32Item(SDRATTR_3DOBJ_END_ANGLE, nVal);
+}
 
 class SVX_DLLPUBLIC Svx3DDoubleSidedItem : public SfxBoolItem {
 public:
@@ -170,14 +166,12 @@ public:
     SVX_DLLPRIVATE virtual SfxPoolItem* Clone(SfxItemPool* pPool = NULL) const 
SAL_OVERRIDE;
 };
 
-class Svx3DDistanceItem : public SfxUInt32Item {
-public:
-    SVX_DLLPUBLIC Svx3DDistanceItem(sal_uInt32 nVal = 100);
-};
+inline SfxUInt32Item makeSvx3DDistanceItem(sal_uInt32 nVal) {
+    return SfxUInt32Item(SDRATTR_3DSCENE_DISTANCE, nVal);
+}
 
-class Svx3DFocalLengthItem : public SfxUInt32Item {
-public:
-    SVX_DLLPUBLIC Svx3DFocalLengthItem(sal_uInt32 nVal = 100);
+inline SfxUInt32Item makeSvx3DFocalLengthItem(sal_uInt32 nVal) {
+    return SfxUInt32Item(SDRATTR_3DSCENE_FOCAL_LENGTH, nVal);
 };
 
 class Svx3DTwoSidedLightingItem : public SfxBoolItem {
diff --git a/sd/source/ui/func/fucon3d.cxx b/sd/source/ui/func/fucon3d.cxx
index b1cb4d3..8a6ac35 100644
--- a/sd/source/ui/func/fucon3d.cxx
+++ b/sd/source/ui/func/fucon3d.cxx
@@ -227,7 +227,7 @@ E3dCompoundObject* 
FuConstruct3dObject::ImpCreateBasic3DShape()
             aInnerPoly.setClosed(true);
 
             p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), 
::basegfx::B2DPolyPolygon(aInnerPoly));
-            p3DObj->SetMergedItem(Svx3DHorizontalSegmentsItem(4));
+            p3DObj->SetMergedItem(makeSvx3DHorizontalSegmentsItem(4));
             break;
         }
     }
diff --git a/svx/source/engine3d/extrud3d.cxx b/svx/source/engine3d/extrud3d.cxx
index 9219be6..fbab773 100644
--- a/svx/source/engine3d/extrud3d.cxx
+++ b/svx/source/engine3d/extrud3d.cxx
@@ -72,7 +72,7 @@ E3dExtrudeObj::E3dExtrudeObj(E3dDefaultAttributes& rDefault, 
const basegfx::B2DP
     SetDefaultAttributes(rDefault);
 
     // set extrude depth
-    GetProperties().SetObjectItemDirect(Svx3DDepthItem((sal_uInt32)(fDepth + 
0.5)));
+    GetProperties().SetObjectItemDirect(makeSvx3DDepthItem((sal_uInt32)(fDepth 
+ 0.5)));
 }
 
 E3dExtrudeObj::E3dExtrudeObj()
diff --git a/svx/source/engine3d/float3d.cxx b/svx/source/engine3d/float3d.cxx
index d0c259d..e37855f 100644
--- a/svx/source/engine3d/float3d.cxx
+++ b/svx/source/engine3d/float3d.cxx
@@ -632,7 +632,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
         eState = rAttrs.GetItemState(SDRATTR_3DOBJ_HORZ_SEGS);
         if(eState != SFX_ITEM_DONTCARE)
         {
-            sal_uInt32 nValue = ((const 
Svx3DHorizontalSegmentsItem&)rAttrs.Get(SDRATTR_3DOBJ_HORZ_SEGS)).GetValue();
+            sal_uInt32 nValue = ((const 
SfxUInt32Item&)rAttrs.Get(SDRATTR_3DOBJ_HORZ_SEGS)).GetValue();
             if(nValue != (sal_uInt32 )aNumHorizontal.GetValue())
             {
                 aNumHorizontal.SetValue( nValue );
@@ -657,7 +657,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
         eState = rAttrs.GetItemState(SDRATTR_3DOBJ_VERT_SEGS);
         if( eState != SFX_ITEM_DONTCARE )
         {
-            sal_uInt32 nValue = ((const 
Svx3DVerticalSegmentsItem&)rAttrs.Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue();
+            sal_uInt32 nValue = ((const 
SfxUInt32Item&)rAttrs.Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue();
             if( nValue != (sal_uInt32) aNumVertical.GetValue() )
             {
                 aNumVertical.SetValue( nValue );
@@ -682,7 +682,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
         eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DEPTH);
         if( eState != SFX_ITEM_DONTCARE )
         {
-            sal_uInt32 nValue = ((const 
Svx3DDepthItem&)rAttrs.Get(SDRATTR_3DOBJ_DEPTH)).GetValue();
+            sal_uInt32 nValue = ((const 
SfxUInt32Item&)rAttrs.Get(SDRATTR_3DOBJ_DEPTH)).GetValue();
             sal_uInt32 nValue2 = GetCoreValue( aMtrDepth, ePoolUnit );
             if( nValue != nValue2 )
             {
@@ -783,7 +783,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
         eState = rAttrs.GetItemState(SDRATTR_3DOBJ_END_ANGLE);
         if( eState != SFX_ITEM_DONTCARE )
         {
-            sal_Int32 nValue = ((const 
Svx3DEndAngleItem&)rAttrs.Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue();
+            sal_Int32 nValue = ((const 
SfxUInt32Item&)rAttrs.Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue();
             if( nValue != aMtrEndAngle.GetValue() )
             {
                 aMtrEndAngle.SetValue( nValue );
@@ -942,7 +942,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
     eState = rAttrs.GetItemState(SDRATTR_3DSCENE_DISTANCE);
     if( eState != SFX_ITEM_DONTCARE )
     {
-        sal_uInt32 nValue = ((const 
Svx3DDistanceItem&)rAttrs.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue();
+        sal_uInt32 nValue = ((const 
SfxUInt32Item&)rAttrs.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue();
         sal_uInt32 nValue2 = GetCoreValue( aMtrDistance, ePoolUnit );
         if( nValue != nValue2 )
         {
@@ -966,7 +966,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
     eState = rAttrs.GetItemState(SDRATTR_3DSCENE_FOCAL_LENGTH);
     if( eState != SFX_ITEM_DONTCARE )
     {
-        sal_uInt32 nValue = ((const 
Svx3DFocalLengthItem&)rAttrs.Get(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue();
+        sal_uInt32 nValue = ((const 
SfxUInt32Item&)rAttrs.Get(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue();
         sal_uInt32 nValue2 = GetCoreValue( aMtrFocalLength, ePoolUnit );
         if( nValue != nValue2 )
         {
@@ -1756,7 +1756,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
     if( !aNumHorizontal.IsEmptyFieldValue() )
     {
         sal_uInt32 nValue = static_cast<sal_uInt32>(aNumHorizontal.GetValue());
-        rAttrs.Put(Svx3DHorizontalSegmentsItem(nValue));
+        rAttrs.Put(makeSvx3DHorizontalSegmentsItem(nValue));
     }
     else
         rAttrs.InvalidateItem(SDRATTR_3DOBJ_HORZ_SEGS);
@@ -1765,7 +1765,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
     if( !aNumVertical.IsEmptyFieldValue() )
     {
         sal_uInt32 nValue = static_cast<sal_uInt32>(aNumVertical.GetValue());
-        rAttrs.Put(Svx3DVerticalSegmentsItem(nValue));
+        rAttrs.Put(makeSvx3DVerticalSegmentsItem(nValue));
     }
     else
         rAttrs.InvalidateItem(SDRATTR_3DOBJ_VERT_SEGS);
@@ -1774,7 +1774,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
     if( !aMtrDepth.IsEmptyFieldValue() )
     {
         sal_uInt32 nValue = GetCoreValue( aMtrDepth, ePoolUnit );
-        rAttrs.Put(Svx3DDepthItem(nValue));
+        rAttrs.Put(makeSvx3DDepthItem(nValue));
     }
     else
         rAttrs.InvalidateItem(SDRATTR_3DOBJ_DEPTH);
@@ -1811,7 +1811,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
     if( !aMtrEndAngle.IsEmptyFieldValue() )
     {
         sal_uInt16 nValue = (sal_uInt16)aMtrEndAngle.GetValue();
-        rAttrs.Put(Svx3DEndAngleItem(nValue));
+        rAttrs.Put(makeSvx3DEndAngleItem(nValue));
     }
     else
         rAttrs.InvalidateItem(SDRATTR_3DOBJ_END_ANGLE);
@@ -1887,7 +1887,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
     if( !aMtrDistance.IsEmptyFieldValue() )
     {
         sal_uInt32 nValue2 = GetCoreValue( aMtrDistance, ePoolUnit );
-        rAttrs.Put(Svx3DDistanceItem(nValue2));
+        rAttrs.Put(makeSvx3DDistanceItem(nValue2));
     }
     else
         rAttrs.InvalidateItem(SDRATTR_3DSCENE_DISTANCE);
@@ -1896,7 +1896,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
     if( !aMtrFocalLength.IsEmptyFieldValue() )
     {
         sal_uInt32 nValue2 = GetCoreValue( aMtrFocalLength, ePoolUnit );
-        rAttrs.Put(Svx3DFocalLengthItem(nValue2));
+        rAttrs.Put(makeSvx3DFocalLengthItem(nValue2));
     }
     else
         rAttrs.InvalidateItem(SDRATTR_3DSCENE_FOCAL_LENGTH);
diff --git a/svx/source/engine3d/lathe3d.cxx b/svx/source/engine3d/lathe3d.cxx
index 939e947..1950a7e 100644
--- a/svx/source/engine3d/lathe3d.cxx
+++ b/svx/source/engine3d/lathe3d.cxx
@@ -82,7 +82,7 @@ E3dLatheObj::E3dLatheObj(E3dDefaultAttributes& rDefault, 
const basegfx::B2DPolyP
             nSegCnt -= 1;
         }
 
-        
GetProperties().SetObjectItemDirect(Svx3DVerticalSegmentsItem(nSegCnt));
+        
GetProperties().SetObjectItemDirect(makeSvx3DVerticalSegmentsItem(nSegCnt));
     }
 }
 
@@ -139,7 +139,7 @@ void E3dLatheObj::SetPolyPoly2D(const 
basegfx::B2DPolyPolygon& rNew)
                 nSegCnt -= 1;
             }
 
-            
GetProperties().SetObjectItemDirect(Svx3DVerticalSegmentsItem(nSegCnt));
+            
GetProperties().SetObjectItemDirect(makeSvx3DVerticalSegmentsItem(nSegCnt));
         }
 
         ActionChanged();
diff --git a/svx/source/engine3d/svx3ditems.cxx 
b/svx/source/engine3d/svx3ditems.cxx
index 68ca6f81..ee743cf 100644
--- a/svx/source/engine3d/svx3ditems.cxx
+++ b/svx/source/engine3d/svx3ditems.cxx
@@ -40,22 +40,6 @@ Svx3DBackscaleItem::Svx3DBackscaleItem(sal_uInt16 nVal)
 :   SfxUInt16Item(SDRATTR_3DOBJ_BACKSCALE, nVal)
 {}
 
-Svx3DDepthItem::Svx3DDepthItem(sal_uInt32 nVal)
-:   SfxUInt32Item(SDRATTR_3DOBJ_DEPTH, nVal)
-{}
-
-Svx3DHorizontalSegmentsItem::Svx3DHorizontalSegmentsItem(sal_uInt32 nVal)
-:   SfxUInt32Item(SDRATTR_3DOBJ_HORZ_SEGS, nVal)
-{}
-
-Svx3DVerticalSegmentsItem::Svx3DVerticalSegmentsItem(sal_uInt32 nVal)
-:   SfxUInt32Item(SDRATTR_3DOBJ_VERT_SEGS, nVal)
-{}
-
-Svx3DEndAngleItem::Svx3DEndAngleItem(sal_uInt32 nVal)
-:   SfxUInt32Item(SDRATTR_3DOBJ_END_ANGLE, nVal)
-{}
-
 Svx3DDoubleSidedItem::Svx3DDoubleSidedItem(bool bVal)
 :   SfxBoolItem(SDRATTR_3DOBJ_DOUBLE_SIDED, bVal)
 {}
@@ -140,14 +124,6 @@ Svx3DPerspectiveItem::Svx3DPerspectiveItem(sal_uInt16 nVal)
 :   SfxUInt16Item(SDRATTR_3DSCENE_PERSPECTIVE, nVal)
 {}
 
-Svx3DDistanceItem::Svx3DDistanceItem(sal_uInt32 nVal)
-:   SfxUInt32Item(SDRATTR_3DSCENE_DISTANCE, nVal)
-{}
-
-Svx3DFocalLengthItem::Svx3DFocalLengthItem(sal_uInt32 nVal)
-:   SfxUInt32Item(SDRATTR_3DSCENE_FOCAL_LENGTH, nVal)
-{}
-
 Svx3DTwoSidedLightingItem::Svx3DTwoSidedLightingItem(bool bVal)
 :   SfxBoolItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING, bVal)
 {}
diff --git a/svx/source/engine3d/view3d1.cxx b/svx/source/engine3d/view3d1.cxx
index 414faa5..6dd827d 100644
--- a/svx/source/engine3d/view3d1.cxx
+++ b/svx/source/engine3d/view3d1.cxx
@@ -142,8 +142,8 @@ SfxItemSet E3dView::Get3DAttributes(E3dScene* pInScene, 
bool /*bOnly3DAttr*/) co
         aSet.Put(XLineStyleItem (XLINE_NONE));
 
         // new defaults for distance and focal length
-        aSet.Put(Svx3DDistanceItem(100));
-        aSet.Put(Svx3DFocalLengthItem(10000));
+        aSet.Put(makeSvx3DDistanceItem(100));
+        aSet.Put(makeSvx3DFocalLengthItem(10000));
     }
 
     // return ItemSet
diff --git a/svx/source/sdr/primitive2d/sdrattributecreator.cxx 
b/svx/source/sdr/primitive2d/sdrattributecreator.cxx
index 47019b7..bcb6495 100644
--- a/svx/source/sdr/primitive2d/sdrattributecreator.cxx
+++ b/svx/source/sdr/primitive2d/sdrattributecreator.cxx
@@ -888,7 +888,7 @@ namespace drawinglayer
             }
 
             // get distance
-            const double fDistance(((const 
Svx3DDistanceItem&)rSet.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue());
+            const double fDistance(((const 
SfxUInt32Item&)rSet.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue());
 
             // get shadow slant
             const double fShadowSlant(F_PI180 * ((const 
Svx3DShadowSlantItem&)rSet.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue());
diff --git a/svx/source/sdr/properties/e3dsceneproperties.cxx 
b/svx/source/sdr/properties/e3dsceneproperties.cxx
index 48dff57..9005d48 100644
--- a/svx/source/sdr/properties/e3dsceneproperties.cxx
+++ b/svx/source/sdr/properties/e3dsceneproperties.cxx
@@ -310,10 +310,10 @@ namespace sdr
             
mpItemSet->Put(Svx3DPerspectiveItem((sal_uInt16)aSceneCam.GetProjection()));
 
             // CamPos
-            
mpItemSet->Put(Svx3DDistanceItem((sal_uInt32)(aSceneCam.GetPosition().getZ() + 
0.5)));
+            
mpItemSet->Put(makeSvx3DDistanceItem((sal_uInt32)(aSceneCam.GetPosition().getZ()
 + 0.5)));
 
             // FocalLength
-            
mpItemSet->Put(Svx3DFocalLengthItem((sal_uInt32)((aSceneCam.GetFocalLength() * 
100.0) + 0.5)));
+            
mpItemSet->Put(makeSvx3DFocalLengthItem((sal_uInt32)((aSceneCam.GetFocalLength()
 * 100.0) + 0.5)));
         }
     } // end of namespace properties
 } // end of namespace sdr
diff --git a/svx/source/svdraw/svdattr.cxx b/svx/source/svdraw/svdattr.cxx
index 4dd3f77..228398c 100644
--- a/svx/source/svdraw/svdattr.cxx
+++ b/svx/source/svdraw/svdattr.cxx
@@ -249,10 +249,10 @@ SdrItemPool::SdrItemPool(
     mppLocalPoolDefaults[ SDRATTR_GRAFCROP          - SDRATTR_START] = new 
SdrGrafCropItem;
     mppLocalPoolDefaults[ SDRATTR_3DOBJ_PERCENT_DIAGONAL - SDRATTR_START ] = 
new Svx3DPercentDiagonalItem;
     mppLocalPoolDefaults[ SDRATTR_3DOBJ_BACKSCALE - SDRATTR_START ] = new 
Svx3DBackscaleItem;
-    mppLocalPoolDefaults[ SDRATTR_3DOBJ_DEPTH - SDRATTR_START ] = new 
Svx3DDepthItem;
-    mppLocalPoolDefaults[ SDRATTR_3DOBJ_HORZ_SEGS - SDRATTR_START ] = new 
Svx3DHorizontalSegmentsItem;
-    mppLocalPoolDefaults[ SDRATTR_3DOBJ_VERT_SEGS - SDRATTR_START ] = new 
Svx3DVerticalSegmentsItem;
-    mppLocalPoolDefaults[ SDRATTR_3DOBJ_END_ANGLE - SDRATTR_START ] = new 
Svx3DEndAngleItem;
+    mppLocalPoolDefaults[ SDRATTR_3DOBJ_DEPTH - SDRATTR_START ] = new 
SfxUInt32Item(SDRATTR_3DOBJ_DEPTH, 1000);
+    mppLocalPoolDefaults[ SDRATTR_3DOBJ_HORZ_SEGS - SDRATTR_START ] = new 
SfxUInt32Item(SDRATTR_3DOBJ_HORZ_SEGS, 24);
+    mppLocalPoolDefaults[ SDRATTR_3DOBJ_VERT_SEGS - SDRATTR_START ] = new 
SfxUInt32Item(SDRATTR_3DOBJ_VERT_SEGS, 24);
+    mppLocalPoolDefaults[ SDRATTR_3DOBJ_END_ANGLE - SDRATTR_START ] = new 
SfxUInt32Item(SDRATTR_3DOBJ_END_ANGLE, 3600);
     mppLocalPoolDefaults[ SDRATTR_3DOBJ_DOUBLE_SIDED - SDRATTR_START ] = new 
Svx3DDoubleSidedItem;
     mppLocalPoolDefaults[ SDRATTR_3DOBJ_NORMALS_KIND - SDRATTR_START ] = new 
Svx3DNormalsKindItem;
     mppLocalPoolDefaults[ SDRATTR_3DOBJ_NORMALS_INVERT - SDRATTR_START ] = new 
Svx3DNormalsInvertItem;
@@ -273,8 +273,8 @@ SdrItemPool::SdrItemPool(
     mppLocalPoolDefaults[ SDRATTR_3DOBJ_CLOSE_BACK - SDRATTR_START ] = new 
Svx3DCloseBackItem;
     mppLocalPoolDefaults[ SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY - SDRATTR_START 
] = new Svx3DReducedLineGeometryItem;
     mppLocalPoolDefaults[ SDRATTR_3DSCENE_PERSPECTIVE - SDRATTR_START ] = new 
Svx3DPerspectiveItem;
-    mppLocalPoolDefaults[ SDRATTR_3DSCENE_DISTANCE - SDRATTR_START ] = new 
Svx3DDistanceItem;
-    mppLocalPoolDefaults[ SDRATTR_3DSCENE_FOCAL_LENGTH - SDRATTR_START ] = new 
Svx3DFocalLengthItem;
+    mppLocalPoolDefaults[ SDRATTR_3DSCENE_DISTANCE - SDRATTR_START ] = new 
SfxUInt32Item(SDRATTR_3DSCENE_DISTANCE, 100);
+    mppLocalPoolDefaults[ SDRATTR_3DSCENE_FOCAL_LENGTH - SDRATTR_START ] = new 
SfxUInt32Item(SDRATTR_3DSCENE_FOCAL_LENGTH, 100);
     mppLocalPoolDefaults[ SDRATTR_3DSCENE_TWO_SIDED_LIGHTING - SDRATTR_START ] 
= new Svx3DTwoSidedLightingItem;
     mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTCOLOR_1 - SDRATTR_START ] = new 
Svx3DLightcolor1Item;
     mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTCOLOR_2 - SDRATTR_START ] = new 
Svx3DLightcolor2Item;
diff --git a/svx/source/unodraw/unoshap3.cxx b/svx/source/unodraw/unoshap3.cxx
index 309b98c..3891eb8 100644
--- a/svx/source/unodraw/unoshap3.cxx
+++ b/svx/source/unodraw/unoshap3.cxx
@@ -840,7 +840,7 @@ bool Svx3DLatheObject::setPropertyValueImpl( const 
OUString& rName, const SfxIte
             if(nPrevVerticalSegs != nPostVerticalSegs)
             {
                 // restore the vertical segment count
-                
static_cast<E3dLatheObj*>(mpObj.get())->SetMergedItem(Svx3DVerticalSegmentsItem(nPrevVerticalSegs));
+                
static_cast<E3dLatheObj*>(mpObj.get())->SetMergedItem(makeSvx3DVerticalSegmentsItem(nPrevVerticalSegs));
             }
             return true;
         }
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