basegfx/Library_basegfx.mk           |    1 
 basegfx/source/vector/b3ivector.cxx  |   41 -----
 include/basegfx/vector/b3ivector.hxx |  248 -----------------------------------
 3 files changed, 290 deletions(-)

New commits:
commit b37b5e115fc29b0fcc02bba73826a775d06a7f79
Author: Zsolt Bölöny <bolony.zs...@gmail.com>
Date:   Mon May 18 23:11:56 2015 +0200

    B3IVector is not used anywhere
    
    Change-Id: Ic439b33c974500f1b351b41a0e391ffec71007b3
    Reviewed-on: https://gerrit.libreoffice.org/15808
    Reviewed-by: Caolán McNamara <caol...@redhat.com>
    Tested-by: Caolán McNamara <caol...@redhat.com>

diff --git a/basegfx/Library_basegfx.mk b/basegfx/Library_basegfx.mk
index 0c1ff0f..974d3b3 100644
--- a/basegfx/Library_basegfx.mk
+++ b/basegfx/Library_basegfx.mk
@@ -85,7 +85,6 @@ $(eval $(call gb_Library_add_exception_objects,basegfx,\
     basegfx/source/vector/b2dvector \
     basegfx/source/vector/b2ivector \
     basegfx/source/vector/b3dvector \
-    basegfx/source/vector/b3ivector \
 ))
 
 
diff --git a/basegfx/source/vector/b3ivector.cxx 
b/basegfx/source/vector/b3ivector.cxx
deleted file mode 100644
index 409198d..0000000
--- a/basegfx/source/vector/b3ivector.cxx
+++ /dev/null
@@ -1,41 +0,0 @@
-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*
- * This file is part of the LibreOffice project.
- *
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/.
- *
- * This file incorporates work covered by the following license notice:
- *
- *   Licensed to the Apache Software Foundation (ASF) under one or more
- *   contributor license agreements. See the NOTICE file distributed
- *   with this work for additional information regarding copyright
- *   ownership. The ASF licenses this file to you under the Apache
- *   License, Version 2.0 (the "License"); you may not use this file
- *   except in compliance with the License. You may obtain a copy of
- *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
- */
-
-#include <basegfx/vector/b3ivector.hxx>
-#include <basegfx/matrix/b3dhommatrix.hxx>
-
-namespace basegfx
-{
-    B3IVector& B3IVector::operator*=( const B3DHomMatrix& rMat )
-    {
-        mnX = fround( rMat.get(0,0)*mnX + rMat.get(0,1)*mnY + 
rMat.get(0,2)*mnZ );
-        mnY = fround( rMat.get(1,0)*mnX + rMat.get(1,1)*mnY + 
rMat.get(1,2)*mnZ );
-        mnZ = fround( rMat.get(2,0)*mnX + rMat.get(2,1)*mnY + 
rMat.get(2,2)*mnZ );
-
-        return *this;
-    }
-
-    B3IVector operator*( const B3DHomMatrix& rMat, const B3IVector& rVec )
-    {
-        B3IVector aRes( rVec );
-        return aRes*=rMat;
-    }
-} // end of namespace basegfx
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/basegfx/vector/b3ivector.hxx 
b/include/basegfx/vector/b3ivector.hxx
deleted file mode 100644
index 01a16f7..0000000
--- a/include/basegfx/vector/b3ivector.hxx
+++ /dev/null
@@ -1,248 +0,0 @@
-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*
- * This file is part of the LibreOffice project.
- *
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/.
- *
- * This file incorporates work covered by the following license notice:
- *
- *   Licensed to the Apache Software Foundation (ASF) under one or more
- *   contributor license agreements. See the NOTICE file distributed
- *   with this work for additional information regarding copyright
- *   ownership. The ASF licenses this file to you under the Apache
- *   License, Version 2.0 (the "License"); you may not use this file
- *   except in compliance with the License. You may obtain a copy of
- *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
- */
-
-#ifndef INCLUDED_BASEGFX_VECTOR_B3IVECTOR_HXX
-#define INCLUDED_BASEGFX_VECTOR_B3IVECTOR_HXX
-
-#include <basegfx/tuple/b3ituple.hxx>
-#include <basegfx/basegfxdllapi.h>
-
-namespace basegfx
-{
-    class B3DHomMatrix;
-
-    /** Base Point class with three sal_Int32 values
-
-        This class derives all operators and common handling for
-        a 3D data class from B3ITuple. All necessary extensions
-        which are special for 3D Vectors are added here.
-
-        @see B3ITuple
-    */
-    class BASEGFX_DLLPUBLIC B3IVector : public ::basegfx::B3ITuple
-    {
-    public:
-        /** Create a 3D Vector
-
-            The vector is initialized to (0, 0, 0)
-        */
-        B3IVector()
-        :   B3ITuple()
-        {}
-
-        /** Create a 3D Vector
-
-            @param nX
-            This parameter is used to initialize the X-coordinate
-            of the 3D Vector.
-
-            @param nY
-            This parameter is used to initialize the Y-coordinate
-            of the 3D Vector.
-
-            @param nZ
-            This parameter is used to initialize the Z-coordinate
-            of the 3D Vector.
-        */
-        B3IVector(sal_Int32 nX, sal_Int32 nY, sal_Int32 nZ)
-        :   B3ITuple(nX, nY, nZ)
-        {}
-
-        /** Create a copy of a 3D Vector
-
-            @param rVec
-            The 3D Vector which will be copied.
-        */
-        B3IVector(const B3IVector& rVec)
-        :   B3ITuple(rVec)
-        {}
-
-        /** constructor with tuple to allow copy-constructing
-            from B3ITuple-based classes
-        */
-        B3IVector(const ::basegfx::B3ITuple& rTuple)
-        :   B3ITuple(rTuple)
-        {}
-
-        ~B3IVector()
-        {}
-
-        /** *=operator to allow usage from B3IVector, too
-        */
-        B3IVector& operator*=( const B3IVector& rPnt )
-        {
-            mnX *= rPnt.mnX;
-            mnY *= rPnt.mnY;
-            mnZ *= rPnt.mnZ;
-            return *this;
-        }
-
-        /** *=operator to allow usage from B3IVector, too
-        */
-        B3IVector& operator*=(sal_Int32 t)
-        {
-            mnX *= t;
-            mnY *= t;
-            mnZ *= t;
-            return *this;
-        }
-
-        /** assignment operator to allow assigning the results
-            of B3ITuple calculations
-        */
-        B3IVector& operator=( const ::basegfx::B3ITuple& rVec )
-        {
-            mnX = rVec.getX();
-            mnY = rVec.getY();
-            mnZ = rVec.getZ();
-            return *this;
-        }
-
-        /** Calculate the length of this 3D Vector
-
-            @return The Length of the 3D Vector
-        */
-        double getLength() const
-        {
-            double fLen(scalar(*this));
-            if((0 == fLen) || (1.0 == fLen))
-                return fLen;
-            return sqrt(fLen);
-        }
-
-        /** Calculate the length in the XY-Plane for this 3D Vector
-
-            @return The XY-Plane Length of the 3D Vector
-        */
-        double getXYLength() const
-        {
-            double fLen((mnX * mnX) + (mnY * mnY));
-            if((0 == fLen) || (1.0 == fLen))
-                return fLen;
-            return sqrt(fLen);
-        }
-
-        /** Calculate the length in the XZ-Plane for this 3D Vector
-
-            @return The XZ-Plane Length of the 3D Vector
-        */
-        double getXZLength() const
-        {
-            double fLen((mnX * mnZ) + (mnY * mnZ));
-            if((0 == fLen) || (1.0 == fLen))
-                return fLen;
-            return sqrt(fLen);
-        }
-
-        /** Calculate the length in the YZ-Plane for this 3D Vector
-
-            @return The YZ-Plane Length of the 3D Vector
-        */
-        double getYZLength() const
-        {
-            double fLen((mnY * mnY) + (mnZ * mnZ));
-            if((0 == fLen) || (1.0 == fLen))
-                return fLen;
-            return sqrt(fLen);
-        }
-
-        /** Set the length of this 3D Vector
-
-            @param fLen
-            The to be achieved length of the 3D Vector
-        */
-        B3IVector& setLength(double fLen)
-        {
-            double fLenNow(scalar(*this));
-
-            if(!::basegfx::fTools::equalZero(fLenNow))
-            {
-                const double fOne(1.0);
-
-                if(!::basegfx::fTools::equal(fOne, fLenNow))
-                {
-                    fLen /= sqrt(fLenNow);
-                }
-
-                mnX = fround(mnX*fLen);
-                mnY = fround(mnY*fLen);
-                mnZ = fround(mnZ*fLen);
-            }
-
-            return *this;
-        }
-
-        /** Calculate the Scalar product
-
-            This method calculates the Scalar product between this
-            and the given 3D Vector.
-
-            @param rVec
-            A second 3D Vector.
-
-            @return
-            The Scalar Product of two 3D Vectors
-        */
-        double scalar(const B3IVector& rVec) const
-        {
-            return ((mnX * rVec.mnX) + (mnY * rVec.mnY) + (mnZ * rVec.mnZ));
-        }
-
-        /** Transform vector by given transformation matrix.
-
-            Since this is a vector, translational components of the
-            matrix are disregarded.
-        */
-        B3IVector& operator*=( const B3DHomMatrix& rMat );
-    };
-
-    // external operators
-
-
-    /** Transform vector by given transformation matrix.
-
-        Since this is a vector, translational components of the
-        matrix are disregarded.
-    */
-    BASEGFX_DLLPUBLIC B3IVector operator*( const B3DHomMatrix& rMat, const 
B3IVector& rVec );
-
-    /** Calculate the Cross Product of two 3D Vectors
-
-        @param rVecA
-        A first 3D Vector.
-
-        @param rVecB
-        A second 3D Vector.
-
-        @return
-        The Cross Product of both 3D Vectors
-    */
-    inline B3IVector cross(const B3IVector& rVecA, const B3IVector& rVecB)
-    {
-        B3IVector aVec(
-            rVecA.getY() * rVecB.getZ() - rVecA.getZ() * rVecB.getY(),
-            rVecA.getZ() * rVecB.getX() - rVecA.getX() * rVecB.getZ(),
-            rVecA.getX() * rVecB.getY() - rVecA.getY() * rVecB.getX());
-        return aVec;
-    }
-} // end of namespace basegfx
-
-#endif // INCLUDED_BASEGFX_VECTOR_B3IVECTOR_HXX
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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