loolwsd/ChildProcessSession.cpp |   20 ++++++++++++++++++++
 1 file changed, 20 insertions(+)

New commits:
commit bbcc70c69fbe7d2b4a54155992efef49c8efb869
Author: Tor Lillqvist <t...@collabora.com>
Date:   Fri Apr 15 17:13:04 2016 +0300

    Add debug hack to intentionally slow down tile rendering
    
    When compiled with --enable-debug, when requesting a tile for part=42,
    actually use part=0, and sleep five seconds before passing the
    rendered tile back up. This makes it easier to debug handling of
    simultaneous requests for the same tile from multiple clients.

diff --git a/loolwsd/ChildProcessSession.cpp b/loolwsd/ChildProcessSession.cpp
index 553fa4c..ac8b8a0 100644
--- a/loolwsd/ChildProcessSession.cpp
+++ b/loolwsd/ChildProcessSession.cpp
@@ -7,7 +7,10 @@
  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
  */
 
+#include "config.h"
+
 #include <iostream>
+#include <thread>
 
 #include <Poco/Exception.h>
 #include <Poco/JSON/Object.h>
@@ -675,6 +678,15 @@ void ChildProcessSession::sendTile(const char* /*buffer*/, 
int /*length*/, Strin
     std::vector<unsigned char> pixmap;
     pixmap.resize(4 * width * height);
 
+#if ENABLE_DEBUG
+    bool makeSlow = false;
+    if (part == 42)
+    {
+        makeSlow = true;
+        part = 0;
+    }
+#endif
+
     if (_docType != "text" && part != 
_loKitDocument->pClass->getPart(_loKitDocument))
     {
         _loKitDocument->pClass->setPart(_loKitDocument, part);
@@ -693,6 +705,14 @@ void ChildProcessSession::sendTile(const char* /*buffer*/, 
int /*length*/, Strin
         return;
     }
 
+#if ENABLE_DEBUG
+    if (makeSlow)
+    {
+        Log::debug("Sleeping for 5 seconds");
+        std::this_thread::sleep_for(std::chrono::seconds(5));
+    }
+#endif
+
     sendBinaryFrame(output.data(), output.size());
 }
 
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