vcl/source/bitmap/BitmapScaleConvolutionFilter.cxx |   29 ++++++++++-----------
 1 file changed, 15 insertions(+), 14 deletions(-)

New commits:
commit d1c075c6a7002521129bddb5860f20746f168a29
Author:     Noel Grandin <noel.gran...@collabora.co.uk>
AuthorDate: Tue Jun 25 12:53:28 2019 +0200
Commit:     Noel Grandin <noel.gran...@collabora.co.uk>
CommitDate: Tue Jun 25 15:36:01 2019 +0200

    tdf#125892 improve time to export PDF, use int ops for scaling
    
    The time here is all in the nice rescaling we do these days. Speed it up
    by using int ops instead of float ops.
    
    This takes the time from 5m to 1m30 for me.
    
    Change-Id: Ic1dcd9e49eef1894f4a4fdb416015b69c6ef96da
    Reviewed-on: https://gerrit.libreoffice.org/74689
    Tested-by: Jenkins
    Reviewed-by: Noel Grandin <noel.gran...@collabora.co.uk>

diff --git a/vcl/source/bitmap/BitmapScaleConvolutionFilter.cxx 
b/vcl/source/bitmap/BitmapScaleConvolutionFilter.cxx
index 389b2a3b11b3..25196d61cc66 100644
--- a/vcl/source/bitmap/BitmapScaleConvolutionFilter.cxx
+++ b/vcl/source/bitmap/BitmapScaleConvolutionFilter.cxx
@@ -38,7 +38,7 @@ void ImplCalculateContributions(
     const long aSourceSize,
     const long aDestinationSize,
     long& aNumberOfContributions,
-    std::vector<double>& rWeights,
+    std::vector<sal_Int16>& rWeights,
     std::vector<sal_Int32>& rPixels,
     std::vector<sal_Int32>& rCounts,
     const Kernel& aKernel)
@@ -76,7 +76,8 @@ void ImplCalculateContributions(
             const long aPixelIndex(MinMax(j, 0, aSourceSize - 1));
             const long nIndex(aIndex + aCurrentCount);
 
-            rWeights[nIndex] = aWeight;
+            // scale the weight by 255 since we're converting from float to int
+            rWeights[nIndex] = aWeight * 255;
             rPixels[nIndex] = aPixelIndex;
 
             aCurrentCount++;
@@ -102,7 +103,7 @@ bool ImplScaleConvolutionHor(Bitmap& rSource, Bitmap& 
rTarget, const double& rSc
 
     if(pReadAcc)
     {
-        std::vector<double> aWeights;
+        std::vector<sal_Int16> aWeights;
         std::vector<sal_Int32> aPixels;
         std::vector<sal_Int32> aCounts;
         long aNumberOfContributions(0);
@@ -122,15 +123,15 @@ bool ImplScaleConvolutionHor(Bitmap& rSource, Bitmap& 
rTarget, const double& rSc
                 for(long x(0); x < nNewWidth; x++)
                 {
                     const long aBaseIndex(x * aNumberOfContributions);
-                    double aSum(0.0);
-                    double aValueRed(0.0);
-                    double aValueGreen(0.0);
-                    double aValueBlue(0.0);
+                    sal_Int32 aSum(0);
+                    sal_Int32 aValueRed(0);
+                    sal_Int32 aValueGreen(0);
+                    sal_Int32 aValueBlue(0);
 
                     for(long j(0); j < aCounts[x]; j++)
                     {
                         const long aIndex(aBaseIndex + j);
-                        const double aWeight(aWeights[aIndex]);
+                        const sal_Int16 aWeight(aWeights[aIndex]);
                         BitmapColor aColor;
 
                         aSum += aWeight;
@@ -190,7 +191,7 @@ bool ImplScaleConvolutionVer(Bitmap& rSource, Bitmap& 
rTarget, const double& rSc
 
     if(pReadAcc)
     {
-        std::vector<double> aWeights;
+        std::vector<sal_Int16> aWeights;
         std::vector<sal_Int32> aPixels;
         std::vector<sal_Int32> aCounts;
         long aNumberOfContributions(0);
@@ -214,15 +215,15 @@ bool ImplScaleConvolutionVer(Bitmap& rSource, Bitmap& 
rTarget, const double& rSc
                 for(long y(0); y < nNewHeight; y++)
                 {
                     const long aBaseIndex(y * aNumberOfContributions);
-                    double aSum(0.0);
-                    double aValueRed(0.0);
-                    double aValueGreen(0.0);
-                    double aValueBlue(0.0);
+                    sal_Int32 aSum(0);
+                    sal_Int32 aValueRed(0);
+                    sal_Int32 aValueGreen(0);
+                    sal_Int32 aValueBlue(0);
 
                     for(long j(0); j < aCounts[y]; j++)
                     {
                         const long aIndex(aBaseIndex + j);
-                        const double aWeight(aWeights[aIndex]);
+                        const sal_Int16 aWeight(aWeights[aIndex]);
                         aSum += aWeight;
                         const BitmapColor & aColor = 
aScanline[aPixels[aIndex]];
                         aValueRed += aWeight * aColor.GetRed();
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