Hi Noel,
From: Noel Grandin <noel@ubuntu.(none)>
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- for ( sal_uInt16 n=0; n<aActivationListeners.Count(); n++ )
+ for (XActivationEventListenerVector::iterator it =
aActivationListeners.begin(); it != aActivationListeners.end(); ++it)
{
try
{
- (*aActivationListeners[n])->activeSpreadsheetChanged( aEvent );
+ (*it)->activeSpreadsheetChanged( aEvent );
}
catch( uno::Exception& )
{
- aActivationListeners.DeleteAndDestroy( n );
- --n; // because it will be increased again in the loop
+ it = aActivationListeners.erase( it);
}
}
'erase' returns an iterator to the *following* element, and that element
will be skipped by "++it"; we must not increment the iterator after erase.
I don't know what is the most common idiom for this case, my proposal is
- for ( sal_uInt16 n=0; n<aActivationListeners.Count(); n++ )
+ for (XActivationEventListenerVector::iterator it =
aActivationListeners.begin(); it != aActivationListeners.end(); )
{
try
{
- (*aActivationListeners[n])->activeSpreadsheetChanged(
aEvent );
+ (*it)->activeSpreadsheetChanged( aEvent );
+ ++it;
}
catch( uno::Exception& )
{
- aActivationListeners.DeleteAndDestroy( n );
- --n; // because it will be increased again in the loop
+ it = aActivationListeners.erase( it);
}
}
Similarly, in the following example
- sal_uInt16 nCount = aMouseClickHandlers.Count();
- for ( sal_uInt16 n=nCount; n--; )
+ sal_uInt16 nCount = aMouseClickHandlers.size();
+ for (XMouseClickHandlerVector::iterator it = aMouseClickHandlers.begin();
it != aMouseClickHandlers.end(); ++it)
{
- uno::Reference<awt::XEnhancedMouseClickHandler> *pObj =
aMouseClickHandlers[n];
+ uno::Reference<awt::XEnhancedMouseClickHandler> *pObj = &(*it);
if ( *pObj == aListener )
- aMouseClickHandlers.DeleteAndDestroy( n );
+ it = aMouseClickHandlers.erase(it);
}
should be
- sal_uInt16 nCount = aMouseClickHandlers.Count();
- for ( sal_uInt16 n=nCount; n--; )
+ sal_uInt16 nCount = aMouseClickHandlers.size();
+ for (XMouseClickHandlerVector::iterator it =
aMouseClickHandlers.begin(); it != aMouseClickHandlers.end();)
{
- uno::Reference<awt::XEnhancedMouseClickHandler> *pObj =
aMouseClickHandlers[n];
+ uno::Reference<awt::XEnhancedMouseClickHandler> *pObj = &(*it);
if ( *pObj == aListener )
- aMouseClickHandlers.DeleteAndDestroy( n );
+ it = aMouseClickHandlers.erase(it);
+ else
+ ++it;
}
or maybe it would be better without pObj:
- sal_uInt16 nCount = aMouseClickHandlers.Count();
- for ( sal_uInt16 n=nCount; n--; )
+ sal_uInt16 nCount = aMouseClickHandlers.size();
+ for (XMouseClickHandlerVector::iterator it =
aMouseClickHandlers.begin(); it != aMouseClickHandlers.end();)
{
- uno::Reference<awt::XEnhancedMouseClickHandler> *pObj =
aMouseClickHandlers[n];
- if ( *pObj == aListener )
- aMouseClickHandlers.DeleteAndDestroy( n );
+ if ( *it == aListener )
+ it = aMouseClickHandlers.erase(it);
+ else
+ ++it;
}
Also, I *think* changing the loop order (descending->ascending) is safe
here, so
- sal_uInt16 nCount = aPropertyChgListeners.Count();
- for ( sal_uInt16 n=nCount; n--; )
+ for (size_t i = aPropertyChgListeners.size(); i--; )
may be converted to a iterator-based loop as well. Or is that intended?
Regards,
Ivan
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