sd/source/ui/slidesorter/view/SlideSorterView.cxx |   11 ++++++++---
 1 file changed, 8 insertions(+), 3 deletions(-)

New commits:
commit ecfc94359d701d03b59812c30f5a77556891e0d4
Author:     Tor Lillqvist <t...@collabora.com>
AuthorDate: Tue Jan 21 13:52:31 2020 +0200
Commit:     Andras Timar <andras.ti...@collabora.com>
CommitDate: Tue Feb 11 22:28:57 2020 +0100

    tdf#129388: Avoid any actual painting of the slide sorter in the LOKit case
    
    The JS code in Online creates its own slides sorter thing anyway, the
    one is core is only needed as a data structure.
    
    Change-Id: I0eeb79c523b72f7b616f11443198d5af82b70643
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/87184
    Reviewed-by: Tor Lillqvist <t...@collabora.com>
    Tested-by: Tor Lillqvist <t...@collabora.com>
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/88444
    Tested-by: Jenkins
    Reviewed-by: Andras Timar <andras.ti...@collabora.com>

diff --git a/sd/source/ui/slidesorter/view/SlideSorterView.cxx 
b/sd/source/ui/slidesorter/view/SlideSorterView.cxx
index 19750734056e..31df3f5ae004 100644
--- a/sd/source/ui/slidesorter/view/SlideSorterView.cxx
+++ b/sd/source/ui/slidesorter/view/SlideSorterView.cxx
@@ -41,6 +41,7 @@
 #include <sdpage.hxx>
 #include <Window.hxx>
 
+#include <comphelper/lok.hxx>
 #include <vcl/svapp.hxx>
 #include <vcl/scrbar.hxx>
 #include <vcl/settings.hxx>
@@ -570,14 +571,18 @@ void SlideSorterView::CompleteRedraw (
     sdr::contact::ViewObjectContactRedirector* pRedirector)
 {
     (void)pRedirector;
+
+    if (comphelper::LibreOfficeKit::isActive())
+        return;
+
+    if (pDevice == nullptr || pDevice!=mrSlideSorter.GetContentWindow())
+        return;
+
 #ifdef DEBUG_TIMING
     const double nStartTime (gaTimer.getElapsedTime());
     SAL_INFO("sd.timing", "SlideSorterView::CompleteRedraw start" << 
(mnLockRedrawSmph ? " locked" : ""));
 #endif
 
-    if (pDevice == nullptr || pDevice!=mrSlideSorter.GetContentWindow())
-        return;
-
     // The parent implementation of CompleteRedraw is called only when
     // painting is locked.  We do all the painting ourself.  When painting
     // is locked the parent implementation keeps track of the repaint
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