drawinglayer/source/primitive2d/shadowprimitive2d.cxx | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-)
New commits: commit 227693d3528f890f71bf934bcb5afc85874a68b6 Author: Andrea Gelmini <andrea.gelm...@gelma.net> AuthorDate: Wed Sep 14 11:53:39 2022 +0200 Commit: Adolfo Jayme Barrientos <fit...@ubuntu.com> CommitDate: Wed Sep 14 11:58:05 2022 +0200 Fix typo Change-Id: Ia6b1151d6a95cf797f8e13998e2ed372aaddb18f Reviewed-on: https://gerrit.libreoffice.org/c/core/+/139914 Tested-by: Adolfo Jayme Barrientos <fit...@ubuntu.com> Reviewed-by: Adolfo Jayme Barrientos <fit...@ubuntu.com> diff --git a/drawinglayer/source/primitive2d/shadowprimitive2d.cxx b/drawinglayer/source/primitive2d/shadowprimitive2d.cxx index 0702c6c011f1..299b6af625ab 100644 --- a/drawinglayer/source/primitive2d/shadowprimitive2d.cxx +++ b/drawinglayer/source/primitive2d/shadowprimitive2d.cxx @@ -164,7 +164,7 @@ void ShadowPrimitive2D::create2DDecomposition( return; } - // from here on we process a blurrred shadow + // from here on we process a blurred shadow basegfx::B2DRange aBlurRange; basegfx::B2DRange aClippedRange; basegfx::B2DVector aDiscreteBlurSize; @@ -192,7 +192,7 @@ void ShadowPrimitive2D::create2DDecomposition( // ModifiedColorPrimitive2D (what is not urgently needed) to create // the alpha channel, but a paint with all colors set to a single // one (like shadowColor here) is often less expensive due to possible - // simplifications painting the primitves (e.g. gradient) + // simplifications painting the primitives (e.g. gradient) Primitive2DContainer aEmbedded; getFullyEmbeddedShadowPrimitives(aEmbedded); @@ -301,7 +301,7 @@ void ShadowPrimitive2D::get2DDecomposition( return; } - // here we have a blurrred shadow, check conditions of last + // here we have a blurred shadow, check conditions of last // buffered decompose and decide re-use or re-create by using // setBuffered2DDecomposition to reset local buffered version basegfx::B2DRange aBlurRange;