unotools/source/misc/fontcvt.cxx | 100 +++++++++++++++++++++++++++++++++++++-- vcl/source/gdi/outdev3.cxx | 13 +++++ 2 files changed, 108 insertions(+), 5 deletions(-)
New commits: commit 7be7b800fb72ffa63f60cf1e1ce1e7b206eb1e43 Author: Caolán McNamara <caol...@redhat.com> Date: Tue Dec 18 16:06:03 2012 +0000 Related: fdo#50284 apple's modern symbol font is unicode encoded So codepoints that are from the legacy range need to be converted to their unicode equivalents even in the presence of an installed "symbol" font on MacOSX. This should work out ok if input codepoints that exist in the apple symbol unicode are used, they should be left untouched by this conversion. Change-Id: Ia9996e2d9bf632c86c8d26832d77c7c662cf1076 diff --git a/unotools/source/misc/fontcvt.cxx b/unotools/source/misc/fontcvt.cxx index 96212c0..6aaef61 100644 --- a/unotools/source/misc/fontcvt.cxx +++ b/unotools/source/misc/fontcvt.cxx @@ -719,6 +719,79 @@ static const sal_Unicode aMTExtraTab[224] = 0, 0, 0, 0 }; +static const sal_Unicode aAdobeSymbolToAppleSymbolTab[224] = +{ + // F020 + 0x0020, 0x0021, 0x2200, 0x0023, + 0x2203, 0x0025, 0x0026, 0x220D, + 0x0028, 0x0029, 0x2217, 0x002B, + 0x002C, 0x2212, 0x002E, 0x002F, + // F030 + 0x0030, 0x0031, 0x0032, 0x0033, + 0x0034, 0x0035, 0x0036, 0x0037, + 0x0038, 0x0039, 0x003A, 0x003B, + 0x003C, 0x003D, 0x003E, 0x003F, + // F040 + 0x2245, 0x0391, 0x0392, 0x03A7, + 0x0394, 0x0395, 0x03A6, 0x0393, + 0x0397, 0x0399, 0x03D1, 0x039A, + 0x039B, 0x039C, 0x039D, 0x039F, + // F050 + 0x03A0, 0x0398, 0x03A1, 0x03A3, + 0x03A4, 0x03A5, 0x03C2, 0x03A9, + 0x039E, 0x03A8, 0x0396, 0x005B, + 0x2234, 0x005D, 0x22A5, 0x005F, + // F060 + 0xF8E5, 0x03B1, 0x03B2, 0x03C7, + 0x03B4, 0x03B5, 0x03C6, 0x03B3, + 0x03B7, 0x03B9, 0x03D5, 0x03BA, + 0x03BB, 0x03BC, 0x03BD, 0x03BF, + // F070 + 0x03C0, 0x03B8, 0x03C1, 0x03C3, + 0x03C4, 0x03C5, 0x03D6, 0x03C9, + 0x03BE, 0x03C8, 0x03B6, 0x007B, + 0x007C, 0x007D, 0x223C, 0x007F, + // F080 + 0x0080, 0x0081, 0x0082, 0x0083, + 0x0084, 0x0085, 0x0086, 0x0087, + 0x0088, 0x0089, 0x008A, 0x008B, + 0x008C, 0x008D, 0x008E, 0x008F, + // F090 + 0x0090, 0x0091, 0x0092, 0x0093, + 0x0094, 0x0095, 0x0096, 0x0097, + 0x0098, 0x0099, 0x009A, 0x009B, + 0x009C, 0x009D, 0x009E, 0x009F, + // F0a0 + 0x20AC, 0x03D2, 0x2032, 0x2264, + 0x2044, 0x221E, 0x0192, 0x2663, + 0x2666, 0x2665, 0x2660, 0x2194, + 0x2190, 0x2191, 0x2192, 0x2193, + // F0b0 + 0x00B0, 0x00B1, 0x2033, 0x2065, + 0x00D7, 0x221D, 0x2202, 0x2022, + 0x00F7, 0x2260, 0x2261, 0x2248, + 0x2026, 0x23D0, 0x23AF, 0x21B5, + // F0c0 + 0x2135, 0x2111, 0x211C, 0x2118, + 0x2297, 0x2295, 0x2205, 0x2229, + 0x222A, 0x2283, 0x2287, 0x2284, + 0x2282, 0x2286, 0x2208, 0x2209, + // F0d0 + 0x2220, 0x2207, 0x00AE, 0x00A9, + 0x2122, 0x220F, 0x221A, 0x22C5, + 0x00AC, 0x2227, 0x2228, 0x21D4, + 0x21D0, 0x21D1, 0x21D2, 0x21D3, + // F0e0 + 0x25CA, 0x3008, 0x00AE, 0x00A9, + 0x2122, 0x2211, 0x239B, 0x239C, + 0x239D, 0x23A1, 0x23A2, 0x23A3, + 0x23A7, 0x23A8, 0x23A9, 0x23AA, + // F0f0 + 0xF8FF, 0x3009, 0x222B, 0x2320, + 0x23AE, 0x2321, 0x239E, 0x239F, + 0x23A0, 0x23A4, 0x23A5, 0x23A6, + 0x23AB, 0x23AC, 0x23AD, 0x00FF +}; //======================================================================= @@ -1324,7 +1397,7 @@ void ConvertChar::RecodeString( String& rStr, xub_StrLen nIndex, xub_StrLen nLen struct RecodeTable { const char* pOrgName; ConvertChar aCvt;}; -static RecodeTable aRecodeTable[] = +static RecodeTable aStarSymbolRecodeTable[] = { // the first two entries must be StarMath and StarBats; do not reorder! // reason: fgrep for FONTTOSUBSFONT_ONLYOLDSOSYMBOLFONTS @@ -1348,6 +1421,10 @@ static RecodeTable aRecodeTable[] = {"mtextra", {aMTExtraTab, "StarSymbol", NULL}} }; +static RecodeTable aAppleSymbolRecodeTable[] = { + {"symbol", {aAdobeSymbolToAppleSymbolTab, "AppleSymbol", NULL}} +}; + static ConvertChar aImplStarSymbolCvt = { NULL, "StarBats", ImplStarSymbolToStarBats }; // ----------------------------------------------------------------------- @@ -1363,10 +1440,23 @@ const ConvertChar* ConvertChar::GetRecodeData( const String& rOrgFontName, const if( aMapName.EqualsAscii( "starsymbol" ) || aMapName.EqualsAscii( "opensymbol" ) ) { - int nEntries = SAL_N_ELEMENTS(aRecodeTable); + int nEntries = SAL_N_ELEMENTS(aStarSymbolRecodeTable); + for( int i = 0; i < nEntries; ++i) + { + RecodeTable& r = aStarSymbolRecodeTable[i]; + if( aOrgName.EqualsAscii( r.pOrgName ) ) + { pCvt = &r.aCvt; break; } + } + } + //It's plausible that it's better to implement this + //as an additional encoding alongside the existing + //adobe-symbol to unicode conversion in rtl instead + else if( aMapName.EqualsAscii("applesymbol") ) + { + int nEntries = SAL_N_ELEMENTS(aAppleSymbolRecodeTable); for( int i = 0; i < nEntries; ++i) { - RecodeTable& r = aRecodeTable[i]; + RecodeTable& r = aAppleSymbolRecodeTable[i]; if( aOrgName.EqualsAscii( r.pOrgName ) ) { pCvt = &r.aCvt; break; } } @@ -1394,12 +1484,12 @@ FontToSubsFontConverter CreateFontToSubsFontConverter( if ( nFlags & FONTTOSUBSFONT_IMPORT ) { - int nEntries = SAL_N_ELEMENTS(aRecodeTable); + int nEntries = SAL_N_ELEMENTS(aStarSymbolRecodeTable); if ( nFlags & FONTTOSUBSFONT_ONLYOLDSOSYMBOLFONTS ) // only StarMath+StarBats nEntries = 2; for( int i = 0; i < nEntries; ++i ) { - RecodeTable& r = aRecodeTable[i]; + RecodeTable& r = aStarSymbolRecodeTable[i]; if( aName.EqualsAscii( r.pOrgName ) ) { pCvt = &r.aCvt; break; } } diff --git a/vcl/source/gdi/outdev3.cxx b/vcl/source/gdi/outdev3.cxx index 74519ad..acd50e2 100644 --- a/vcl/source/gdi/outdev3.cxx +++ b/vcl/source/gdi/outdev3.cxx @@ -2447,8 +2447,21 @@ ImplFontEntry* ImplFontCache::GetFontEntry( ImplDevFontList* pFontList, // if we found a different symbol font we need a symbol conversion table if( pFontData->IsSymbolFont() ) + { if( aFontSelData.maTargetName != aFontSelData.maSearchName ) pEntry->mpConversion = ConvertChar::GetRecodeData( aFontSelData.maTargetName, aFontSelData.maSearchName ); +#ifdef MACOSX + //It might be better to dig out the font version of the target font + //to see if it's a modern re-coded apple symbol font in case that + //font shows up on a different platform + if (!pEntry->mpConversion && + aFontSelData.maTargetName.EqualsIgnoreCaseAscii("symbol") && + aFontSelData.maSearchName.EqualsIgnoreCaseAscii("symbol")) + { + pEntry->mpConversion = ConvertChar::GetRecodeData( OUString("Symbol"), OUString("AppleSymbol") ); + } +#endif + } // add the new entry to the cache maFontInstanceList[ aFontSelData ] = pEntry;
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