I might play with this on the weekend, avatar movement code is sorely needed.
On 9/21/06, Jonathan Freedman <[EMAIL PROTECTED]> wrote:
Hello Ok quick note.... And I apologize for not sending this email out sooner. Looking at the AgentUpdate packets, these go from viewer->sim. It looks like the ControlFlags are a bitmask value representing various control states. I managed to make my avatar jump around and twitch a bunch. The catch is that reverse engineering the actual values is a pain in the prim. Ideally LL would be able to cough up some information on how this value is created. I know that unfortunately I do not have the time to devote to reverse engineering it. Cheers Jonathan Freedman VP Operations Pleiades Consulting (o) 902-444-4335 x400 _______________________________________________ libsecondlife-dev mailing list [email protected] https://mail.gna.org/listinfo/libsecondlife-dev http://www.libsecondlife.org/
-- --Jesse _______________________________________________ libsecondlife-dev mailing list [email protected] https://mail.gna.org/listinfo/libsecondlife-dev http://www.libsecondlife.org/
