I have upgraded to openssl-1.1.1d and I am still having the same issue. The details are I get a "Microsoft Visual C++ Runtime Library" box with the following text: Debug Assertion Failed!
Program <mysshApp.exe> File minkernel\crts\ucrt\src\appcrt\heap\debug_heap.cpp Line: 908 Expression: is_block_type_valid(header->_block_use) <snip> So, I connect to the app with the VS debugger and find: file: pki_crypto.c: function: pki_signature_from_ecdsa_blob() line: (1769) SAFE_FREE(raw_sig_data); is what VS claims generated this error. So, upgrading to openssl-1.1.1d didn't help me. Any other suggestions? I'm currently digging into the code, but I’m having issues following it. Thanks, Andy From: Kennedy, Marcus A. <[email protected]> Sent: Monday, September 30, 2019 5:08 PM To: [email protected] Subject: RE: [EXTERNAL] Re: Libssh on Windows 10 Humph. I didn't know there was a 1.1.1 ;). Didn't occur to me to look for a new version as this configuration worked with Windows 7. So, thanks for the info. I'm building it up right now. Andy From: Franciszek Juras <mailto:[email protected]> Sent: Monday, September 30, 2019 4:55 PM To: mailto:[email protected] Subject: [EXTERNAL] Re: Libssh on Windows 10 AFAIK libssh 0.9 should be build against openssl 1.1.1 And openssl 1.0.2 support ends at the end of the year anyway. FJ pon., 30 wrz 2019, 23:41 użytkownik Kennedy, Marcus A. <mailto:[email protected]> napisał: All, libssh-0.9.0 openssl-1.0.2s I'm just now digging into this, but I'm getting a "Debug Assertion Failed". Attaching to it with VS 2017 debugger showed me to be in a call to SAFE_FREE() deep within a pki_ function. While discussing it with someone on my team, it occurred to me that I had built both openssl and libssh using a Windows 7 SDK. I rebuilt just a bit ago and am still getting the same results. Both libssh and openssl were built using the VS2017 SDK. The previous version I obviously built in Debug mode (as I could step deep into the library, but now I cannot -- no idea why, I used the same set of instructions I wrote the first time through the build). Anyone have an idea where I could begin to trace this down? Thanks, Andy
