Thank you Ben, it's a great honor to have one of the core devs give 
feedback :)
I'll reach out once the current code is polished and as simple as possible.

Thanks

On Tuesday, January 19, 2021 at 8:43:22 PM UTC+8 Ben Noordhuis wrote:

> On Thu, Jan 14, 2021 at 4:00 PM Michael W. <miwa...@gmail.com> wrote:
> >
> > Hey guys! We are using libuv for Mirror Networking, Unity's biggest open 
> source networking library.
> >
> > Unity's built in sockets are terrible due to using not only Mono, but 
> also an outdated Mono version.
> >
> > I made a libuv low level transport because being battle tested by 
> Node.js is very impressive and hopefully will solve our low level 
> networking problem.
> >
> > We use libuv V1.39.0 with C# bindings that only does TCP.
> > Performance is absolutely insane compared to everything else we had 
> before.
> >
> > Our C# bindings have several memory leaks and crashes at times, mostly 
> because of our lack of libuv knowledge. Neither of used it before.
> >
> > Is anyone available for consulting to look over our C# bindings?
> > Or can anyone recommend a way for us to get help? We have a lot of 
> questions about how to do this properly.
> >
> > Thanks :)
>
> I see you haven't received any (public) replies yet. It can help when
> you give a rough overview of the scope and a time estimate.
>
> An approach I've taken in the past is that you make a donation
> proportional to the work involved to a mutually acceptable charitable
> cause (I'm partial to the GiveWell Foundation) in exchange for my
> time.
>
> As to questions: you're welcome to post them here or over at
> https://github.com/libuv/help/issues, provided they're not super
> specific to your use case. I mean, you're still welcome to post your
> super specific questions but you're less likely to receive replies.
>

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