Hi!

Do I have to perform bitstream parsing and vaRenderPicture in separate threads 
to maintain best performance. I.e. do vaRenderPicture block or are those calls 
buffered and handled asynchronously by the driver/chip, like OpenGL?

As it is, I generate MPEG2 data and for each slice I call vaRenderPicture 
before I generate the next slice, so if vaRenderPicture blocks this would drain 
my performance completly.

Kind regards, Andreas Larsson

_______________________________________________
Libva mailing list
Libva@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/libva

Reply via email to