Hi! Do I have to perform bitstream parsing and vaRenderPicture in separate threads to maintain best performance. I.e. do vaRenderPicture block or are those calls buffered and handled asynchronously by the driver/chip, like OpenGL?
As it is, I generate MPEG2 data and for each slice I call vaRenderPicture before I generate the next slice, so if vaRenderPicture blocks this would drain my performance completly. Kind regards, Andreas Larsson _______________________________________________ Libva mailing list Libva@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/libva