On Thu, Mar 05, 2015 at 12:05:17 +0100, Michal Privoznik wrote: > This is going to be needed later, when some functions needs to avoid > calling multiple times at once. It will work like this: > > 1) gain the object list mutex > 2) find the object to work on > 3) do the work > 4) release the mutex > > As an example of such function is virNetworkAssignDef(). The other > use case might be in virNetworkObjListForEach() callback. > > Signed-off-by: Michal Privoznik <mpriv...@redhat.com> > --- > src/conf/network_conf.c | 45 ++++++++++++++++++++++++++++++++++----------- > src/conf/network_conf.h | 4 ++++ > src/libvirt_private.syms | 2 ++ > 3 files changed, 40 insertions(+), 11 deletions(-) > > diff --git a/src/conf/network_conf.c b/src/conf/network_conf.c > index a821f6c..8cf9ffd 100644 > --- a/src/conf/network_conf.c > +++ b/src/conf/network_conf.c > @@ -153,34 +153,57 @@ virNetworkObjListPtr virNetworkObjListNew(void) > return nets; > } > > +virNetworkObjPtr > +virNetworkObjFindByUUIDLocked(virNetworkObjListPtr nets, > + const unsigned char *uuid) > +{ > + size_t i; > + > + for (i = 0; i < nets->count; i++) { > + virObjectLock(nets->objs[i]); > + if (!memcmp(nets->objs[i]->def->uuid, uuid, VIR_UUID_BUFLEN)) > + return nets->objs[i];
This also creates a deadlock that you fix in the next one. Looks like a rebase artifact. > + virObjectUnlock(nets->objs[i]); > + } > + > + return NULL; > +}
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