[...]

>  402 virResctrlMonitorDispose(void *obj)
>  403 {
>  404     virResctrlMonitorPtr monitor = obj;
>  405
>  406     virObjectUnref(monitor->alloc);
>  407     VIR_FREE(monitor->id);
>  408     VIR_FREE(monitor->path);
>  409 }
> 
>>
>> The one "thing" about the order of patches here is that it forces me to
>> look forward to ensure decisions made in previous patches will be
>> handled in the future.
> 
> Maybe combine virResctrlMonitorDispose and virResctrlMonitorCreate in one
> patch? Will that make you look better for understanding how @monitor->alloc
> is used.
> 

That usually is best.  I think the order has me off a bit too, but there
is no perfect solution for order. I find myself looking forward a lot
and trying to keep track.

John

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