2010/11/2 Daniel P. Berrange <[email protected]>:
> The util/threads.c/h code already has APIs for mutexes,
> condition variables and thread locals. This commit adds
> in code for actually creating threads.
>
> +
> +void virThreadSelf(virThreadPtr thread)
> +{
> + thread->thread = pthread_self();
> +}
> +
> +bool virThreadIsSelf(virThreadPtr thread)
> +{
> + return pthread_self() == thread->thread ? true : false;
> +}
The pthread_self manpage says that it's not safe to compare
pthread_t's using == and advises to use pthread_equal for this.
> +
> +void virThreadJoin(virThreadPtr thread)
> +{
> + pthread_join(thread->thread, NULL);
> +}
>
> int virThreadLocalInit(virThreadLocalPtr l,
> virThreadLocalCleanup c)
> diff --git a/src/util/threads-win32.c b/src/util/threads-win32.c
> index fe1fcd0..3f69f41 100644
> --- a/src/util/threads-win32.c
> +++ b/src/util/threads-win32.c
> @@ -21,6 +21,8 @@
>
> #include <config.h>
>
> +#include <process.h>
> +
> #include "memory.h"
>
> struct virThreadLocalData {
> @@ -205,6 +207,51 @@ void virCondBroadcast(virCondPtr c)
> }
>
>
> +struct virThreadArgs {
> + virThreadFunc func;
> + void *opaque;
> +};
> +
> +static unsigned int __stdcall virThreadHelper(void *data)
> +{
> + struct virThreadArgs *args = data;
> + args->func(args->opaque);
> + return 0;
> +}
> +
> +int virThreadCreate(virThreadPtr thread,
> + bool joinable ATTRIBUTE_UNUSED,
> + virThreadFunc func,
> + void *opaque)
> +{
> + struct virThreadArgs args = { func, opaque };
> + thread->thread = (HANDLE)_beginthreadex(NULL, 0, virThreadHelper, &args,
> 0, NULL);
> + return 0;
> +}
When you create a non-joinable thread then you won't call
virThreadJoin on it and you''ll leak the handle. Therefore, we should
use _beginthread here instead of _beginthreadex when creating a
non-joinable thread, because _endthread will close the thread's handle
when the thread's function returns.
See http://msdn.microsoft.com/en-us/library/kdzttdcb(VS.71).aspx
> +
> +void virThreadSelf(virThreadPtr thread)
> +{
> + HANDLE handle = GetCurrentThread();
> + HANDLE process = GetCurrentProcess();
> +
> + DuplicateHandle(process, handle, process,
> + &thread->thread, 0, FALSE,
> + DUPLICATE_SAME_ACCESS);
> +}
If virThreadJoin is not called on virThreadPtr initialized by
virThreadSelf then the duplicated handle leaks.
See http://msdn.microsoft.com/en-us/library/ms683182(VS.85).aspx
> +bool virThreadIsSelf(virThreadPtr thread)
> +{
> + virThread self;
> + virThreadSelf(&self);
> + return self.thread == thread->thread ? true : false;
> +}
Therefore, this definitely leaks a handle per call.
> +void virThreadJoin(virThreadPtr thread)
> +{
> + WaitForSingleObject(thread->thread, INFINITE);
> + CloseHandle(thread->thread);
> +}
> +
This might create really subtle double-CloseHandle bugs when you call
it twice on the same virThreadPtr or call it accidentally on an
non-joinable thread that already exited and _endthread had close the
handle. In both cases Windows might already reused the closed handle
and the second call to CloseHandle might close something completely
unrelated.
Matthias
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