On Friday, 30 August 2019 16:29:05 CEST Johnny A. Solbu wrote: > On Friday 30 August 2019 16:13, Patrick Masson wrote: > > I'm an amateur software developer specializing in Python game > > development. My goal ultimately is to develop a cross-platform RPG. > > My principal concern, then, involves keeping the title free and > > open-source, without — however — any limitations on the potential > > for hardware manufacturers to maintain their DRM policy and > > disallowing modification of their specific snapshot or release of my > > software. I worry about the legal ambiguity surrounding the GPL- > > 3.0's anti-DRM tivoization clause affecting the distribution of my > > software. > > If you want to allow hardware manufacturers to put DRM on your game's, my > recommendation is to use «GPLv2 or later». Then hardware manufacturers can > choose to stick with GPLv2 and put DRM on it, and others can shoose to use > GPLv3 and prohibit DRM.
Wouldn't adding such DRM to the game essentially violate clause 6 of the GPL 2.0? > [...]. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. [...] I have a hard time interpreting DRM as something other than a restriction on my right (as established in the GPL 2.0) to create copies of the program. _______________________________________________ License-discuss mailing list [email protected] http://lists.opensource.org/mailman/listinfo/license-discuss_lists.opensource.org
