Andi McClure wrote:

> The zlib license refers to "source distributions". The BSD license refers to 
> "redistributions of source code". Neither license defines "source code". 
> Without a definition, how do I (or someone who uses my project) know whether 
> cases #2 and #3 are "source distributions"? Cases #2 and #3 are literally 
> distributing Javascript source, although it is no longer the source to the 
> original program.

 

These areas of technical confusion perhaps explain why the U.S. copyright law 
does not distinguish between source and other forms of the same software. There 
are procedures for registering a copyright with either the source code or (for 
proprietary software) parts of the binary only. As far as the Library of 
Congress is concerned, both forms are the same original work protected by the 
exact same copyright.

 

What is important for open source is that the source code be available for 
downstream modification and security validation. Otherwise the FOSS license 
needn't distinguish. Many open source licenses identify "source code" without 
defining it clearly. Here, though, is one definition:

 

3) Grant of Source Code License. The term "Source Code" means the preferred 
form of the Original Work for making modifications to it and all available 
documentation describing how to modify the Original Work. Licensor agrees to 
provide a machine-readable copy of the Source Code of the Original Work along 
with each copy of the Original Work that Licensor distributes. Licensor 
reserves the right to satisfy this obligation by placing a machine-readable 
copy of the Source Code in an information repository reasonably calculated to 
permit inexpensive and convenient access by You for as long as Licensor 
continues to distribute the Original Work.

 

OSL 3.0 <https://opensource.org/licenses/osl-3.0>  § 3. 

 

/Larry

 

 

From: Andi McClure [mailto:andi.m.mccl...@gmail.com] 
Sent: Thursday, May 19, 2016 7:06 PM
To: license-discuss@opensource.org
Subject: [License-discuss] Source-attribution licenses and Javascript 
compatibility

 

I am working on some projects (a programming language, a game library) for 
which I wish to use a "source attribution" license-- for example, the zlib 
license, or the 2-clause BSD license if I could somehow delete the second 
clause. I want people redistributing or reusing source code from my project to 
keep attribution along with the source; however, I do not want to put 
conditions on people who are only distributing executable versions to be run by 
end users.

However it is ambiguous to me what "source" and "executable" mean when dealing 
with interpreted languages, or in particular when dealing with Javascript, 
which has developed an entire tools ecosystem around "minifying". Consider 
these scenarios:

1. A developer has taken a Javascript library I wrote and embedded it into a 
web app they wrote using a <script src> tag. (The .js source file is vended 
from their web server, but never made directly visible to the end user.)

2. A developer has used node.js, uglify.js and webpack to "compile" a 
Javascript library I wrote, along with their own code and other libraries, into 
a single large .js file. The code is dense, not human readable and is basically 
obfuscated.

3. A developer has used a transpiler like Emscripten to compile a C library I 
wrote into dense, non-human-readable Javascript code.

4. A developer has written a program in Lua, an interpreted language. They 
distribute this as a .exe containing an embedded Lua interpreter. They pack all 
the Lua code their program uses, including a Lua library I wrote, into a .zip 
file and distribute this .zip along with their .exe (possibly literally packed 
into the binary of the exe itself).

These are all real, non-hypothetical ways of using open source code (I have 
done all of them myself) and I do not think I know how to apply the zlib 
license to any of these.

The zlib license refers to "source distributions". The BSD license refers to 
"redistributions of source code". Neither license defines "source code". 
Without a definition, how do I (or someone who uses my project) know whether 
cases #2 and #3 are "source distributions"? Cases #2 and #3 are literally 
distributing Javascript source, although it is no longer the source to the 
original program.

The Apache and MPL licenses *do* define "source code" (both say something like 
"the form of the work preferred for making modifications"). Both of these 
licenses are more restrictive than I want to use, but the definition at least 
means the license is unambiguous, and clearly with these licenses cases #2 and 
#3 are not "source distributions". If I had a license which excused attribution 
in the case of #2 and #3, but required attribution in the case of #1 and #4, I 
think I would feel satisifed since I assume in cases #1 and #4 one could 
satisfy the license by simply leaving comments in the source files (#2 and #3 
are awkward this way because the javascript-packing process naturally strips 
comments).

Is there a existing source-attribution license which fits my needs here?

Would it be sufficient to use the zlib license and then outside the license 
include a clarifying paragraph like:

    "For purposes of the above license, 'source' is defined as the preferred 
form for making modifications to the code. In other words, minified Javascript 
which is not intended to be modified does not count as a 'source distribution'."

…and if I included such a clarifying paragraph outside the license, would I 
break the magical spell of OSI compliance which zlib normally has?

Alternately, would it make sense to introduce a new license for this purpose? 
It seems like the javascript ecosystem is really hurting for an appropriate 
license, and this is a real need which should be filled at some point. My 
impression from my brief experiences with modern javascript development is many 
of the people using webpack are not bothering to fill their license 
requirements (ie using MIT licensed libraries but not surfacing license 
information anywhere).

- Andi McClure
http://emilylang.org

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