Hello,

I'm hoping I can get a better understanding of the licenses associated with MakeHuman.

MakeHuman is a program that allows you to generate 3D human characters, adjusting numerous parameters such as height, weight, gender, race, facial and body details, clothing, etc. etc.  The program is licensed with the AGPL.  It creates exports consisting of 3D meshes, material descriptions, and texture images.  The exports are licensed AGPL as well, but if they are produced using an unmodified official version of the program the user is granted the option to apply CC0 instead.

   As a special and limited exception, the copyright holders of the
   MakeHuman assets grants the option to use CC0 1.0 Universal as
   published by the Creative Commons, either version 1.0 of the
   License, or (at your option) any later version, as a license for the
   MakeHuman characters exported under the conditions that a) The
   assets were bundled in an export that was made using the file export
   functionality inside an OFFICIAL and UNMODIFIED version of MakeHuman
   and/or b) the asset solely consists of a 2D binary image in PNG, BMP
   or JPG format.

My understanding of CC0 is that it is a declaration that you have placed the work in the public domain, with a fallback license in case the law in a particular jurisdiction doesn't permit that.  If the user takes the CC0 option, what is the status of the individual assets that are bundled into the export?  Are they in the public domain or still copyrighted by the MakeHuman authors?

What I find confusing is whether CC0 is a license that can be applied to a particular copy of a work, or if using CC0 means the work itself, not just a particular copy of it, is placed in the public domain.  I'm also unsure about licensing a bundle of assets.

The complete license is at http://www.makehuman.org/license.php and there is an explanation of it at http://www.makehuman.org/license_explanation.php

I am interested in understanding the implications of the current license, and also in knowing if there is a better way to license MakeHuman that prevents MakeHuman non-code assets from being used in closed source software, while still allowing unencumbered use of the exported character.

I should say that the vast majority of MakeHuman users do not redistribute the exported character data, they use it to create images or video, which MakeHuman makes no claim on.  The only time there are issues is if the generated character is used in a larger work, such as a game, 3D artwork, or VR experience.

Thanks,
    Lindsay


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