> > It means that you have to manage encoding vectors because you
> > can't access more that 255 glyphs at the same time.
> 
> That's incorrect.  Level 2, at least, provides for multibyte
> encodings (the encoding is determined by the font).  I'm pretty sure
> it's sophisticated enough to make a UTF-8 CMap, and I think
> GhostScript might come with one, though I'm not sure.

This sounds very good.  Can you give more details (or pointers into
the PS reference)?


    Werner


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  • Re: Fonts Werner LEMBERG

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