On 6/4/10 4:04 PM, "Xavier Scheuer" <x.sche...@gmail.com> wrote:

> 2010/6/4 Frédéric Bron <frederic.b...@m4x.org> :
> 
>> added to issue 1029 and to LSR.
>> 
>> What next can a frog do for this?
> 
> Hi (yeah, me again)!  :)
> 
> I have no authority in development, nor in bug policy, but I have a
> proposal about how to handle this issue.
> 
> Actually I think we could "divide" this issue into 2 separate ones:
> 
>   1. short-term fix: change "thumb" definition (avoid-slur . around
>      + add other "Fingering" properties that also exists for Script),
>      but keeping \thumb engraved by "Script_engraver".
>      Here is what I think could be fine:
> 
> ("thumb"
>      . (
>         (script-stencil . (feta . ("thumb"  . "thumb")))
>         (avoid-slur . around)
>         (padding . 0.5)
>         (direction . ,UP)
>         (slur-padding . 0.2)
>         (staff-padding . 0.5)))
> 
> 
>   2. mid(long)-term fix: transfer \thumb to "New_fingering_engraver".
>      Actually I would rather call that "extending New_fingering_engraver"
>      It would be also cool to add the possibility for
>      "New_fingering_engraver" to support _finger changes_, whose
>      currently suggested input is as a TextScript:
>        c^\markup { \finger "2 - 3" }
>      (see NR 1.7.1).
> 
> My suggestion is to kindly ask Frédéric to take care of #1, i.e.
> changing "thumb" definition in Script, and so close this issue 1029.
> 
> And open a new issue "Extend New_fingering_engraver" to also print
> \thumb and /custom Fingering markups/ (useful to, for example, finger
> changes), see #2.
> 
> What do you think guys of this double proposal?
> Frédéric, Carl, Bug Squad members?

Seems like a good proposal to me.  I don't think that there will be
much momentum for extending New_fingering_engraver, but putting it in the
tracker would be great.

We should also add another issue:  Change New_fingering_engraver to
Fingering_engraver.  We need to get rid of the old Fingering_engraver and
rename New_fingering_engraver to Fingering_engraver.  Part of this issue
involves determining what the Fingering_engraver has that
New_fingering_engraver doesn't, if anything, so we don't lose functionality.

Thanks,

Carl


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