Hi,

in note-collision.cc I read the following:

  Direction d = UP;
  do
    {
      vector<Grob*> &clashes (clash_groups[d]);
      vector_sort (clashes, Note_column::shift_less);
    }
  while ((flip (&d)) != UP);

Uh, is there any reason not to just write

  vector_sort (clash_groups[UP], Note_column::shift_less);
  vector_sort (clash_groups[DOWN], Note_column::shift_less);

I find it somewhat strange to make a loop for two simple function calls.

-- 
David Kastrup


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