Hi David,

glad it worked :)
The change is almost certainly due to new beam collision algorithm.
I'm forwarding this message to the development team so that they will
know about this issue.
I'm not sure if it's a bug, though - Phil, you are the bugmaster, can
you give us your opinion? :)

cheers,
Janek

2011/6/9 David Nalesnik <david.nales...@gmail.com>:
> Hi Janek,
>
> 2011/6/9 Janek Warchoł <lemniskata.bernoull...@gmail.com>
>>
>> 2011/6/9 Janek Warchoł <lemniskata.bernoull...@gmail.com>:
>>
>> PS overridding beam positions seems to work too:
>>
>> %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
>> \version "2.14.0"
>>
>> top = \relative c' {
>>  <<
>>   { r4 e e e }
>>   { s4
>>     \change Staff = "bottom"
>>     \override  Stem #'cross-staff = ##t
>>     \override Stem #'length = #20
>>     \override  NoteColumn #'ignore-collision = ##t
>>     c, c c
>>   }
>>  >>
>> }
>>
>> bottom = \relative c' {
>>  \clef bass
>>  \voiceOne % similar results with \voiceThree or \stemUp
>>  \override Beam #'positions = #'(4.5 . 4.5)
>>  g8 a g a g a g a
>> }
>>
>> \new PianoStaff <<
>>  \new Staff = "top" {
>>   \top
>>  }
>>  \new Staff = "bottom" {
>>   \bottom
>>  }
>>  >>
>> %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
>>
>> HTH,
>> Janek
>
> This works perfectly.  I checked the beam override with this example in 2.14
> and with my more complicated example, and it solves the problem.  Thank you
> so much!!
> (I ran into this difficulty when converting a score from 2.12.3 to 2.14.  It
> seems that one or the other of the overrides you suggest is now necessary.
> The attached image shows my example as I wrote it above processed with
> 2.12.3.)
> Best,
> David

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