On 2020/04/19 21:43:26, hanwenn wrote:
> (this still needs some work, but the speedup might be worth an early
look)

* Buildings store Y coordinate of the left edge, rather than the
  intercept at x==0.0.  This avoid excessive rounding problems when X
  is large, and lets us compute building.height_at(x[LEFT]) cheaply.

Since intercept computation order depends on the execution of the merge
algorithm and we use floating point arithmetic rather than fixed point,
this would make results a lot less reproducible.

I understand the sentiment and thought about it as well, but it would
only work if the _original_ coordinates were retained even after
intersection and additional intersections still worked based on the
original coordinates, making the merge order (mostly) irrelevant with
regard to error propagation.

https://codereview.appspot.com/547980044/

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