Hi all,

What would be involved in making a real stencil whiteout function which could 
be applicable to all grobs?

For it to Do The Right Thing™, I imagine it should:
1. follow exactly the grob/glyph outline (i.e., not just a rectangle/box, as 
currently implemented);
2. include a parameter to set the thickness of the outline; and
3. include a parameter to determine whether the whiteout was filled throughout, 
or allowed “holes” inside (as per the grob/glyph outline).

I’ve got a little sponsorship money available for this, if necessary.

Thanks,
Kieren.
________________________________

Kieren MacMillan, composer
‣ website: www.kierenmacmillan.info
‣ email: i...@kierenmacmillan.info
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