Julian schrieb:
I think you can make this work with parallel music, instead of chords.
<< c, \deadNotes{ c ]>>
HTH,
Carl
I was looking about this. at first it seems to be a good solution
but then i could see that it give some problems managing voices.
it also displays some warning messages:
"ignoring too many clashing note columns"
if we could tell lilypond that all notes inside << >> are from
\voiceOne or \voiceTwo it could be definitly a perfect solution..
because we could manage beats by string
something like:
----------------------------------
% measure 1
<<
\voiceOne
%string 1 beats
{ e'4\1 e'4\1 e'4\1 e'4\1 }
%string 2 beats
{ b4\2 b4\2 b4\2 b4\2 }
%string 3 beats
{ g4\3 g4\3 g4\3 g4\3 }
%string 4 beats
{ d4\4 d4\4 d4\4 d4\4 }
%string 5 beats
{ a,4\5 a,4\5 a,4\5 a,4\5 }
%string 6 beats
{ e,4\6 e,4\6 e,4\6 e,4\6 }
----------------------------------
It solves the slide, palm mute, and dead problem.
No, I'm afraid it doesn't. I can call
<<
\override NoteColumn #'ignore-collision = ##t
%string 1 beats
{\voiceOne e'4\1 e4\1 e4\1 \glissando f4\1 }
%string 2 beats
{ \voiceOne b,4\2 b4\2 b4\2 \glissando c4\2 }
%string 3 beats
{ \voiceOne g4\3 g4\3 g4\3 \glissando as4\3 }
%string 4 beats
{ \voiceOne d,4\4 d4\4 d4\4 \deadNotes { d4\4 } }
%string 5 beats
{ \voiceOne a4\5 a4\5 a4\5 \deadNotes { a4\5 } }
%string 6 beats
{ \voiceOne e4\6 e4\6 e4\6 \palmMute { f4\6 } }
>>
then I don't get any error messages, but the glissando is misplaced, all
notes on the last beat
are palm mute style and dead note style in tablature. Weird.
Marc
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