On Tue, Aug 7, 2012 at 1:50 AM, George_ <georgexu...@gmail.com> wrote:
>> I'm trying to explain that the constant factor (namely 8-fold) comes >> at a tremendous cost. Writing multithreaded code without getting stuck >> in race-conditions and deadlocks is extremely difficult and time >> consuming, and lilypond already has a shortage of developers without >> taking on parallelism. >> >> In the context of the original remark (making lilypond more suited as >> a rendering engine), multithreading is simply a stupid way to spend >> programmer resources. If you're writing a GUI using Lily as a >> renderer, have the GUI manage the data structures (and possibly, the >> parallelism), so LilyPond can suffice to stay "simple" and >> single-threaded, > Where does the GUI come from? See Lucas Gonzo's mail earlier in the thread, -- Han-Wen Nienhuys - han...@xs4all.nl - http://www.xs4all.nl/~hanwen _______________________________________________ lilypond-user mailing list lilypond-user@gnu.org https://lists.gnu.org/mailman/listinfo/lilypond-user