On Tue, Aug 7, 2012 at 1:50 AM, George_ <georgexu...@gmail.com> wrote:

>> I'm trying to explain that the constant factor (namely 8-fold) comes
>> at a tremendous cost. Writing multithreaded code without getting stuck
>> in race-conditions and deadlocks is extremely difficult and time
>> consuming, and lilypond already has a shortage of developers without
>> taking on parallelism.
>>
>> In the context of the original remark (making lilypond more suited as
>> a rendering engine), multithreading is simply a stupid way to spend
>> programmer resources. If you're writing a GUI using Lily as a
>> renderer, have the GUI manage the data structures (and possibly, the
>> parallelism), so LilyPond can suffice to stay "simple" and
>> single-threaded,

> Where does the GUI come from?

See Lucas Gonzo's mail earlier in the thread,

-- 
Han-Wen Nienhuys - han...@xs4all.nl - http://www.xs4all.nl/~hanwen

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