> \override Beam.Y-extent = #'(0 . 10) > \override Beam.vertical-skylines = > #ly:grob::simple-vertical-skylines-from-extents
Nice! And completely undocumented, of course... What I want is something similar: Instead of having a rectangular skyline, I want some `padding' (bad word here, I know): If a beam looks like this /| /|| /||x ||x |x x I want to have the top skyline like this: / / / /| /|| /||x ||x |x x Maybe \override Beam.skyline-offsets = #'(0 . 10) \override Beam.vertical-skylines = #ly:grob::shift-vertical-skylines-by-offset Especially for beams with a large slope this might be a better approach and usable for many other grobs also, I believe. Werner PS: Even after looking at lilypond output compiled with -ddebug-skylines='#t' I don't understand what \override Beam.skyline-horizontal-padding = #50 actually does. Can you please explain? _______________________________________________ lilypond-user mailing list lilypond-user@gnu.org https://lists.gnu.org/mailman/listinfo/lilypond-user