Hi Bart,

Try :

\version "2.18.2"

global = { \clef "G_8" \time 4/4 }

\new Staff <<
  \global
  \context Voice = "high" {
    \voiceOne
    c'2 b4 c'
  }
  \context Voice = "middle" {
    \voiceThree
    \override NoteColumn.force-hshift = #0
    \override Beam.positions = #'(-.8 . 1.5)
    \once\stemDown c'8 g e g
    \override Beam.positions = #'(-1.5 . .5)
    \once\stemDown b[ g]
    \override Beam.positions = #'(-1 . .5)
    \once\stemDown c' g
    \revert Beam.position
  }
  \context Voice = "low" {
    \voiceTwo
    e4 e d e
  }
>>

HTH,
Pierre

2015-01-26 12:55 GMT+01:00 bart deruyter <bart.deruy...@gmail.com>:

> Hi all,
>
> I'm typesetting something from Heinrich Albert and one exercise has three
> voices. To avoid collisions, they switch the direction of the stems within
> one voice and I haven't found how to achieve it.
>
> If someone knows where to find this in the documentation or in a snippet...
>
> The image shows what I want to achieve.
>
> thanks,
>
> Bart
>
> http://www.bartart3d.be/
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