On Tue, 30 Oct 2001, mulix wrote: > On Tue, 30 Oct 2001, Shlomi Fish wrote: > > > Does anybody remember the old DOS game "StoneAge"? It was a very cool > > puzzle game that went like this: > > > > 1. You had to guide a dinosaur from the start to an exit. > > 2. The dinosaur could move horizonatally or vertically. > > 3. He had to cross chasms by using blocks that moved all the way in > > several directions. > > sounds a lot like sokoban. >
Well, there are several major differences between StoneAge and Sokoban: 1. In Sokoban the object is to put stones in certain places. In StoneAge you lead your character to a certain place on the board. 2. In StoneAge the "stones" move all the way, not one step at a time. 3. I'm not aware of any "chasms" in Sokoban. > i just wanted to say that i'm not going to be working on any "for fun" > projects other than syscallrack for the forseeable future. this is > also where i mention yet again that syscalltrack needs more coders and > there's plenty to do, for all skill levels and areas of interest... and > it already is a haifux project, so i'm even on topic :) > Can't promise anything, but I might work on it a little. Where is its to-do list? Regards, Shlomi Fish ---------------------------------------------------------------------- Shlomi Fish [EMAIL PROTECTED] Home Page: http://t2.technion.ac.il/~shlomif/ Home E-mail: [EMAIL PROTECTED] If: 1. A is A 2. A is not not-A does it imply that 1. B is B 2. B is not not-B ------------------------------------------------------------------------- Haifa Linux Club Projects Mailing List (http://linuxclub.il.eu.org) To unsub send an empty message to [EMAIL PROTECTED]