Bug #15119, was updated on 2009-Jan-25 10:10
Here is a current snapshot of the bug.

Project: LinCityNG
Category: None
Status: Closed
Resolution: Fixed
Bug Group: None
Priority: 5
Submitted by: danielsantos
Assigned to : none
Summary: Some of population dies when starting new game

Details: Because water wells do not produce water immediately, some of the 
population dies when starting a new game unless you build the water well first 
and run the game until it produces water.  I think there should be a water 
death grace period for a year or so at the start of the game to prevent this -- 
that or some other mechanism.  Very nice though, thanks!

This is version 1.97 beta on Gentoo amd64 (compiled from downloaded sources).

Steps to reproduce:
1. Start a new game with an empty board
2. Pause the game (or pause before starting the new game)
3. Build a town with a water well, store and houses (as normal but in paused 
mode).
4. When ready, hit play (the normal speed), I loose about 10 people or due to 
starvation/thirst before the well kicks in and I can see it on the starvation 
minimap overlay.

Follow-Ups:

Date: 2009-Jan-25 16:19
By: wolfgangb

Comment:
Fixed in revision 1515.
-------------------------------------------------------

Date: 2009-Jan-25 16:17
By: jaky_lincity

Comment:
Patch #2676 at 
http://developer.berlios.de/patch/index.php?func=detailpatch&patch_id=2676&group_id=2929
 should fix it. With this patch the waterwell cover is calculated immediately 
when you place a new waterwell.
The patch also fixes the problem that when you bulldoze something which has 
fire, health, sport or water cover the cover was removed and a new building at 
the same position didn't get cover till the next time the cover was 
recalculated.
-------------------------------------------------------

For detailed info, follow this link:
http://developer.berlios.de/bugs/?func=detailbug&bug_id=15119&group_id=2929
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