as i understand, the functionality of creating/deleting castmembers on the fly
is primarily intended for use with dynamic score-creation when authoring a moviefile.
but i also use it all the time for almost anyhthing.
so the movie i start-with is almost emtpy (except for scripts), and the rest is created/deleted while the movie runs and (dynamicly created?) graphics and movies are external files, indexed and filed using FileIO and BuddyAPi-Xtra...
is it so that a projector on startup tries to allocate memory based on the available casts (and -members),
and that memory-shortage may occur after a movie/projector loaded, and one starts to create several castmembers after the initial load?
i work mostly on OSX (mac) where these memory issues will probably only show when there's something very wrong (it's a unix-based system, virtual-memory/swapspace etc..), and i have no idea how problems like these would affect a windows-based system.
what do i need to know about this?
i usually dynamically create all text/field-, bitmap-, flash-, quicktime-, sound- and vector-members,
using external files to occupy them, or just generate and occupy/control them with lingo.
is that a dangerous road to go? So, am i doing it wrong for the past few years? :)
thanks arri
On 19 apr 2005, at 20:19, Thomas W.J.C. McCrystal wrote:
Why erase()? Unless I'm missing something, can't you just useThanks, Buzz (and Alexx). That's sort of what I've decided to. I've got a placeholder bitmap that I'm just changing the image of.
member().filename?
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