on 10/6/05 12:47 PM, Diego Landro at [EMAIL PROTECTED] wrote: > Well you could erase the part about while the mousedown, if you just want > the child to go one by one, the following should work: > > on mouseDown me > go to the frame + 1 > end > > if, on the other hand, you want the child to be able to move JUST one frame > no matter how many times he has pushed the button, you should erase the > behavior from the button sprite when you click on it, thus allowing the > child to click as many times as he wants, start a timer , say for 5 secs, > and then reattach the behavior to the button sprite. This is the only way i > can think of right now for avoiding multiple clicks resulting in multiple > jumping from one frame to the next. Other thing is change the "next" button > between one frame and the next, but this could be a little confusing, > especially if we´re talking children as end users. > Diego Landro
This is simple and does the trick. on mouseDown if the doubleClick then exit startTimer repeat while the mouseDown end repeat if the timer < 20 then exit end if go to the frame + 1 end Instead of 20, you can set a variable then globally change the timing sequence, however you want it. You use this for all your arrows, test the timing and set the variable. L8R, John =================================================== John R. Sweeney Jr. ([EMAIL PROTECTED]) Interactive Multimedia Developer/ Digital Media Specialist OnDemand - Interactive, Inc. 847.651.4469 (cell) 847.310.5959 (office/fax) =================================================== [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]