Hi everybody. I have a question about 3d behaviours
First of all I have created a new Shockwave3D member and have dragged onto my score. It is sprite(1) Next I basically read in via BinaryIO lots of face/mesh data. And then create my own model in the the 3d object Ie meshRes = Scene.newmesh("testscene", NumFaces, NumVertices, 0, 0, 0) ...blah meshRes.build() ...blah Now that all works fine. What I am stuck with is when I try to add standard 3d behaviours, well they get loads of errors when I run the project I am thinking that because I load all my own models in etc, is this in some way blanking part/all of my behavour that I previously added? Ie the initialise function in the behaviour does pCamera = pSprite.camera --fine a put says this is valid Then later it tries to rotate pCamera.rotate(0, tPanAmount, 0) -- error says object deleted Some debug says pCamera is now VOID! Am I missing something here or do behaviours purely only work for imported Shockwave3D fiels and not Shockwave3D files created in Lingo.. Thank you in advance...alan -- This email and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. If you have received this email in error please notify the originator of the message. This footer also confirms that this email message has been scanned for the presence of computer viruses. Any views expressed in this message are those of the individual sender, except where the sender specifies and with authority, states them to be the views of DA Group. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]