It works as a charme this way for me...

on addfog
  sprite(1).camera.yon = 3.40282346638529e38
  sprite(1).camera.fog.enabled = true
  sprite(1).camera.fog.color = rgb( 255,255,255 )
  sprite(1).camera.fog.decaymode = #linear
  sprite(1).camera.fog.near = 232
  sprite(1).camera.fog.far = 486
end


Fabrice

Genevieve Young wrote:

> Hi list,
>
> I used the following script to create a fog effect.
>
> member("membername").camera("defaultview").fog.enabled  = true
> member("membername").camera("defaultview").fog.color = rgb(240,240,240)
> member("membername").camera("defaultview").fog.near = 350
> member("membername").camera("defaultview").fog.decaymode = #exponential2
>
> My boss informed me to use fog.near and fog.decaymode as exponential2.
>
> However over the weekend I read in  Director's Third  Dimension that it is
> best to use #linear decaymode setting and fog.far distance.
>
> Has anyone used these properties? Which is the better solution?
>
> Thanks in advance for your help.
>
> Genevieve
>
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