Hey rachid since you have an angle if you have speed then calculating points is not a problem at all.
lets have a speed of k that the sprite moves at so the new position is x=x+k*cos(angle) y=y+k*sin(angle) you would be substituting the loch of sprite for x and the locv of sprite for y Hope that helps Vijay -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Rachid Mehmed Sent: Saturday, January 19, 2002 12:43 PM To: postLingo Subject: <lingo-l> (no subject) Hi to everyone, Does anyone know how to move a sprite in a diagonal under given angle? Thanks [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]