At 3:59 PM -0600 2/1/02, Howdy-Tzi wrote:
>At 13:15 -0800 02/01/2002, Kerry Thompson wrote:
>
>>>Another feature is that shockwave loads script members a lot sooner
>>>than fields.
>>
>>Is this true? My experience is that Shockwave loads stuff in sprite
>>order for the specified frames. In that case, a frame script would
>>load first.
>
>Maybe it used to, but I believe now it grabs your scrip members
>first. One would hope, for instance, that if your movie script was in
>Cast slot 30 it would load before any item in your Score that used
>handlers contained in it.
Director AFAIK has always loaded certain content first in what is now
called the Initial Loading Segment. Like Flash swfs, the ILS contains
information needed to start running a movie:
- Score data
- Script data
- Castlib structure info (which includes entire #shape members)
- Bitmaps referenced by custom tiles
- Palettes
- probably something else I'm forgetting
When you save a file, castmember data (with the above exceptions) is stored
first in order it is referenced by the Score explicitly and then in
castlib/member order, non-redundantly.
Regards,
--
...---===| Terry R. Schussler |===---...
...---===| Chief Investigator |===---...
on accessResources
coolSites = [ \
"http://macromediaSEMINARS.com/", "http://directorU.com", \
"http://multiuserU.com", "http://flash5U.com", \
"http://dreamweaverU.com" ]
gotoNetPage coolSites[random(1, 5)]
end accessResources
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