At 14:51 -0500 02/06/2002, the nightboy wrote: >Unfortunately the images that we are importing are PNGs and they are >projected at 100x100'.
Projection size !an issue. I take it you are pivoting 2D images "live" around a regpoint. Well, foo. Preloading won't help you there. Up the memory allocation, I guess, and try to make sure as little as possible is going on in the background. I suppose you could use a MIAW to compose a set of cast members (by taking the MIAW image as you rotate the graphic) and then create a filmloop of that. This is perhaps a bit crufty but at least you'd be able to preload the thing then, and that might smooth it out. Are you using a behavior to do this? A la: on exitFrame me sprite(me.spriteNum).rotation = sprite(me.spriteNum).rotation + 1 end ...? I'm thinking that if it's in a frame loop like that, and you're not performing any other Lingo calcs or operations in the meantime, you've probably got it as smooth as you're going to under code control. -- Warren Ockrassa | http://www.nightwares.com/ Director help | Free files | Sample chapters | Freelance | Consulting Author | Director 8.5 Shockwave Studio: A Beginner's Guide Published by Osborne/McGraw-Hill http://www.osborne.com/indexes/beginners_guides.shtml [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]