You use it for controlling a sprite that does not exist in the score. 
You can make sprites on the fly just by just by assigning a

sprite(unusedSpriteChannel).member = someMember

if you do a

sprite(unusedSpriteChannel).puppet = TRUE

you can prevent director from removing the sprite upon redraw etc. 
Citing from the online help: "Making the sprite channel a puppet lets 
you control many sprite properties, such as member, locH, and width, 
from Lingo after the playback head exits from the sprite."

-A.



>im interested in pupetted sprite. in the simpliest definition, whats 
>does this do? what is its functionality?
>
>thanks group
>
>
>
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