In the next couple of weeks, I'll be starting on a project that supports two languages. Instead of switching external casts, I'm planning to have two versions of each asset whose name is prefixed with a language identifier tag. (e.g. e for english and a for arabic). When the language is switched, I'll use sendallsprites to send a message telling the sprites to change to the proper version. Also, each sprite will initialize on beginsprite to the proper version depending on which language is chosen.
While swapping an external cast is a option, I've had one to many problems with external casts in the past. Kevan Dettelbach Lunny Communications ---------------------------------------------------------------------------- --- I've made a project in several languages. When they f.ex choose for english the external cast will switch to the english version. Common thing I think. I used this isn several other projects too and it always worked. Now in this project when I change from movie to movie I always get a white flash between the two movies. I've never had that before. This is the script I use on preparemovie set the filename of castlib "switch.cst" to "switch" & string(glanguage) &".cst" updatestage end the cast has just a 30 text-castmembers so It's not loaded or something. When I remove the script the flash is gone Any suggestions? Tom [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]