Hi all,

I've noticed in some cases, I'm getting some nasty shearing artifacts in
shockwave 3d. This occurs when the camera is rotated about the y-axis and
the shearing occurs where there are strong vertical boundaries such as wall
edges. This effect can be minimized by using textures with horizontal
components, but the shearing effect is still visible if you look closely.

I'm running on a PC in XP with a nVidia Geforce 2 card using direct x7. Any
information would be most appreciated.

Thanks,

Kevan Dettelbach
Lunny Communications

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