> >I need to know wich pixel location on the 3d sprite that a certain >face (or model or point). > >I want to be able to set the location of a image overlay at the >exact position that a certain model >is at that moment.
member(whichMember).camera[whichCamera].worldSpaceToSpriteSpace(vector(x,y,z)) You would get the x,y,z from the iSectPosition after doing: member(whichMember).camera[whichCamera].modelsUnderLoc({point}, <levelOfDetail>) with levelOfDetail set to #detailed. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]