>
>I need to know wich pixel location on the 3d sprite that a certain 
>face (or model or point).
>
>I want to be able to set the location of a image overlay at the 
>exact position that a certain model
>is at that moment.


member(whichMember).camera[whichCamera].worldSpaceToSpriteSpace(vector(x,y,z))

You would get the x,y,z from the iSectPosition after doing:

member(whichMember).camera[whichCamera].modelsUnderLoc({point}, 
<levelOfDetail>)


with levelOfDetail set to #detailed.

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