Robert Walch wrote: > > Cole wrote: >> >I'm about to whip up a little MIAW util to convert a bunch of >> >bitmap members from 32 to 16 bit. If possible, I'd like to >> >avoid off white being rounded to pure. > >> Howdy-Tzi wrote: >> However he also points out that there is no RGB ( 255, 255, 255 ) >> in 16-bit color; the highest white value is actually >> rgb ( 248, 248, 248 ) > >You might have to do a per pixel check to find values higher than 248, >248, 248 and bring them down a step. That would be slow, but probably >necessary. Maybe the undoc'd flood function could be used to replace >colors? Or does that only fill a group of pixels. Another idea is you >could do a copypixels of a one pixel rgb ( 240, 240, 240 ) image >stretched over your 32 bit image with the #darkest ink... then replace >pure rgb ( 240, 240, 240 ) pixels with rgb ( 255, 255, 255 ) and dither >down...Just ideas. I hope they help.
Thanks, Robert. I can use all the ideas I can get my paws on. :) Take care, Cole [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
