Robert Walch wrote:

>  > Cole wrote:
>>  >I'm about to whip up a little MIAW util to convert a bunch of
>>  >bitmap members from 32 to 16 bit. If possible, I'd like to
>>  >avoid off white being rounded to pure.
>
>>  Howdy-Tzi wrote:
>>  However he also points out that there is no RGB ( 255, 255, 255 )
>>  in 16-bit color; the highest white value is actually
>>  rgb ( 248, 248, 248 )
>
>You might have to do a per pixel check to find values higher than 248,
>248, 248 and bring them down a step. That would be slow, but probably
>necessary. Maybe the undoc'd flood function could be used to replace
>colors? Or does that only fill a group of pixels. Another idea is you
>could do a copypixels of a one pixel rgb ( 240, 240, 240 ) image
>stretched over your 32 bit image with the #darkest ink... then replace
>pure rgb ( 240, 240, 240 ) pixels with rgb ( 255, 255, 255 ) and dither
>down...Just ideas. I hope they help.

Thanks, Robert. I can use all the ideas I can get my paws on. :)

Take care,
Cole
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