hello again,

thanks for your responses!

i've tried chaning my dummy to all sorts of different members with no
results (still white squares).
then i thought the whole thing through overnight and it seems to me that it
could really be a memory problem. several reasons:
- my sprites didnt all dissapper into white at once but one by one as i was
adding other stuff to the movie;
- it's only the relatively "big" cast members that dont show anymore
(bitmaps, text members); smaller ones are still fine (fields);
- the earlier on during my intro you "jump" to the first static screen
layout the better the chance that at least some of the sprites wont show up
white.

for the moment it seems i have fixed at least part of the problem (at least
for now) by simplifying my scripts  (i'm still in the middle of adding stuff
so i was thinking i'd first add everything and then see how many lines of
code i could get rid of... not a good idea it seems).

>>when the user changes from one screen layout ("page") to the next the
>>sprites are all filled with a dummy (a 1x1 pixel / 8 bit bitmap member) in
>>order to clear away any unwanted leftovers and then they are filled with
the
>>new elements for the next screen layout / page.
>
>That's what's happening then. The pixels are being expanded to fill
>the frame but the vcast members are not being switched out.

sorry for being so stupid, howdy-tzi, but i didnt quite understand what you
meant by the last sentence...  did you mean that the one pixel of my dummy
is expanded to fill the area that the new member in the new screen layout is
supposed to take up? but then i think the whole area should appear as black,
since my 1-pixel member is black, not white. non?
the sequence i have is for example:

sprite(1).member= member("oldmember", 1)
sprite(1).locH= 0
sprite(1).locV= 0
sprite(1).width= 100
sprite(1).height= 100

then

sprite(1).member= member("dummy", 1)
sprite(1).locH= 0
sprite(1).locV= 0
sprite(1).width= 0
sprite(1).height= 0

and finally

sprite(1).member= member("newmember", 1)
sprite(1).locH= 100
sprite(1).locV= 100
sprite(1).width= 150
sprite(1).height= 150

thanky'all!
heike .-)


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