hello again, thanks for your responses!
i've tried chaning my dummy to all sorts of different members with no results (still white squares). then i thought the whole thing through overnight and it seems to me that it could really be a memory problem. several reasons: - my sprites didnt all dissapper into white at once but one by one as i was adding other stuff to the movie; - it's only the relatively "big" cast members that dont show anymore (bitmaps, text members); smaller ones are still fine (fields); - the earlier on during my intro you "jump" to the first static screen layout the better the chance that at least some of the sprites wont show up white. for the moment it seems i have fixed at least part of the problem (at least for now) by simplifying my scripts (i'm still in the middle of adding stuff so i was thinking i'd first add everything and then see how many lines of code i could get rid of... not a good idea it seems). >>when the user changes from one screen layout ("page") to the next the >>sprites are all filled with a dummy (a 1x1 pixel / 8 bit bitmap member) in >>order to clear away any unwanted leftovers and then they are filled with the >>new elements for the next screen layout / page. > >That's what's happening then. The pixels are being expanded to fill >the frame but the vcast members are not being switched out. sorry for being so stupid, howdy-tzi, but i didnt quite understand what you meant by the last sentence... did you mean that the one pixel of my dummy is expanded to fill the area that the new member in the new screen layout is supposed to take up? but then i think the whole area should appear as black, since my 1-pixel member is black, not white. non? the sequence i have is for example: sprite(1).member= member("oldmember", 1) sprite(1).locH= 0 sprite(1).locV= 0 sprite(1).width= 100 sprite(1).height= 100 then sprite(1).member= member("dummy", 1) sprite(1).locH= 0 sprite(1).locV= 0 sprite(1).width= 0 sprite(1).height= 0 and finally sprite(1).member= member("newmember", 1) sprite(1).locH= 100 sprite(1).locV= 100 sprite(1).width= 150 sprite(1).height= 150 thanky'all! heike .-) [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]