Hi! I'm using this script to check if one point one a sprite intersects another sprite:
sprite1QuadList = sprite(1).quad sprite2RectList = sprite(pPath2).rect if not(sprite1QuadList[2].inside(sprite2RectList )) then alert "out of range" The problem I'm having is that Director uses the Quad (of sprite 2), as opposed to it's actual outline, which makes Director think that point two IS inside sprite2 even when it is not! It seems that there's a work-around for this problem with the "intersects" command (as you can see in my quote below), but I can't find any with the "inside" function... any ideas? Quote from Intersect command Help: "If both sprites have matte ink, their actual outlines, not the quads, are used. A sprite's outline is defined by the nonwhite pixels that make up its border. The Matte ink does not work with vector shape sprites." Thanks for any help! Michael Nadel [EMAIL PROTECTED] Mediart - Multimedia as an Art Form [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
