Jump in the frame before the sprite begins.

Also sprite(mySprite).member= ...  might do the job

florian

matt desimone wrote:
> 
> Odd, but hopefully quick, question.
> 
> I have a flash sprite on a frame which has a number of properties set
> during its use.  At a certain point, I want a person to be able to jump
> to a fresh copy of that same flash movie.
> 
> Due to the nature of the flash movie, just doing rewind() etc, isn't
> going to work.  I know I have an option or two to do this directly in
> flash, but it seems to me that it shouldn't be hard to delete a sprite
> and reload the same cast member in its place.
> 
> Any ideas???
> 
>    matt desimone
> [EMAIL PROTECTED]
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