Jump in the frame before the sprite begins. Also sprite(mySprite).member= ... might do the job
florian matt desimone wrote: > > Odd, but hopefully quick, question. > > I have a flash sprite on a frame which has a number of properties set > during its use. At a certain point, I want a person to be able to jump > to a fresh copy of that same flash movie. > > Due to the nature of the flash movie, just doing rewind() etc, isn't > going to work. I know I have an option or two to do this directly in > flash, but it seems to me that it shouldn't be hard to delete a sprite > and reload the same cast member in its place. > > Any ideas??? > > matt desimone > [EMAIL PROTECTED] > > [To remove yourself from this list, or to change to digest mode, go to >http://www.penworks.com/lingo-l.cgi To post messages to the list, email >[EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for >learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]