> - Generally, how do Mac users feel about a game resetting their > resolution? I know I'd blow my stack if a word processor did it, but I > think games are expected to behave differently.
In my humble experience, Mac users will mind very little if a game changes their resolution - no matter whether it is UT or Tetris - and also if your game zooms/scales to fill the entire screen. As long as it´s a fun game anyway... Many "semi-large" games on the Mac do the scaling thing in fullscreen mode - have a look at for example "Wingnut" or "Deimos Rising". Sometimes there is a menu command for playing in a window, like in "Caesar III", which would scale the stage back to 100% (normal) size, or for changing stage size afterwards. ((If you were to change the desktop size, which you apparently don´t intend to do, on the Mac there would mostly be some kind of message or dialog box before the game fills the screen, sometimes with a popup list choice of resolutions/color depths (eg. Wingnut), sometimes with an exit/quit button if they don´t want to change resolution for some reason. This is a scheme you might adapt for your stage scaling also)) [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]