Hi there

I'm working on a project where I import a List of property lists from the
web. I've managed convert the text to a list a (Thanks to Jim) I'm then
writing a behaviour for my sprites to read the property list that
corresponds with them and take the values. Sometimes the values don't exist
on the list. I'm trying to check first if the list is a propList (it gives
me an error sometimes List expected) and then if the values exist (not very
successfully) 


Global gRaw --container of my text converted to lists

on init me -- handler to initialise all properties of the sprites
  i = me.spritenum -19 -- we start wit channel number 20
 -- check that i doesn't go beyond the scope of graw
  if gRaw.count >= i then
-- place the property lists contained in graw into the temp variable this
    this =  graw[i]
-- check if this is a PropList if not get next item of gRaw (don't think is
working)
    if ilk(this) <> #proplist then
      this = this + 1
    end if
    
-- here is where I'm triying to check if #property exists or not and if not
give it a fixed value Gives me an error Property not found #property
    
    if  voidP(this.property) then
      setaProp (this, #property, 1)
      else
      pSpeed = integer(this.property)
      end if


what am I doing wrong??

Thank you.

Gonzalo.

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