I have a 3d castmember with a few models in it. I have a model imported via w3d (made in 3dsmax) that I want to import into that 3d castmember that already exists. I want to add just one specific model from the imported castmember into that world.
I thought that this code inside of my startmovie script member("rhouse").model("Terrain-11").addToWorld() would add the model "Terrain-11" from the imported file "rhouse" into the original 3d castmember, named "world1", But it doesn't. In the message window, I typed put member("world1").model("Terrain-11").isInWorld() and it was false. so somehow I'm not getting the new model into my original 3d castmember. How do you do this??? I am going to need to keep importing new w3d models into this original 3d castmember as I build my project. I hope I'm communicating this well... tia nj _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]